+#include "vectormamamam.qh"
#ifdef SVQC
// reusing some fields havocbots declared
.entity wp00, wp01, wp02, wp03;
return v;
}
-void func_vectormamamam_controller_think()
-{SELFPARAM();
- self.nextthink = time + 0.1;
+void func_vectormamamam_controller_think(entity this)
+{
+ this.nextthink = time + 0.1;
- if(self.owner.active != ACTIVE_ACTIVE)
+ if(this.owner.active != ACTIVE_ACTIVE)
{
- self.owner.velocity = '0 0 0';
+ this.owner.velocity = '0 0 0';
return;
}
- if(self.owner.classname == "func_vectormamamam") // don't brake stuff if the func_vectormamamam was killtarget'ed
- self.owner.velocity = (self.owner.destvec + func_vectormamamam_origin(self.owner, 0.1) - self.owner.origin) * 10;
+ if(this.owner.classname == "func_vectormamamam") // don't brake stuff if the func_vectormamamam was killtarget'ed
+ this.owner.velocity = (this.owner.destvec + func_vectormamamam_origin(this.owner, 0.1) - this.owner.origin) * 10;
}
-void func_vectormamamam_findtarget()
-{SELFPARAM();
- if(self.target != "")
- self.wp00 = find(world, targetname, self.target);
+void func_vectormamamam_findtarget(entity this)
+{
+ if(this.target != "")
+ this.wp00 = find(NULL, targetname, this.target);
- if(self.target2 != "")
- self.wp01 = find(world, targetname, self.target2);
+ if(this.target2 != "")
+ this.wp01 = find(NULL, targetname, this.target2);
- if(self.target3 != "")
- self.wp02 = find(world, targetname, self.target3);
+ if(this.target3 != "")
+ this.wp02 = find(NULL, targetname, this.target3);
- if(self.target4 != "")
- self.wp03 = find(world, targetname, self.target4);
+ if(this.target4 != "")
+ this.wp03 = find(NULL, targetname, this.target4);
- if(!self.wp00 && !self.wp01 && !self.wp02 && !self.wp03)
- objerror("No reference entity found, so there is nothing to move. Aborting.");
+ if(!this.wp00 && !this.wp01 && !this.wp02 && !this.wp03)
+ objerror(this, "No reference entity found, so there is nothing to move. Aborting.");
- self.destvec = self.origin - func_vectormamamam_origin(self, 0);
+ this.destvec = this.origin - func_vectormamamam_origin(this, 0);
entity controller;
- controller = spawn();
- controller.classname = "func_vectormamamam_controller";
- controller.owner = self;
+ controller = new(func_vectormamamam_controller);
+ controller.owner = this;
controller.nextthink = time + 1;
- controller.think = func_vectormamamam_controller_think;
+ setthink(controller, func_vectormamamam_controller_think);
}
-void spawnfunc_func_vectormamamam()
-{SELFPARAM();
- if (self.noise != "")
+spawnfunc(func_vectormamamam)
+{
+ if (this.noise != "")
{
- precache_sound(self.noise);
- soundto(MSG_INIT, self, CH_TRIGGER_SINGLE, self.noise, VOL_BASE, ATTEN_IDLE);
+ precache_sound(this.noise);
+ soundto(MSG_INIT, this, CH_TRIGGER_SINGLE, this.noise, VOL_BASE, ATTEN_IDLE);
}
- if(!self.targetfactor)
- self.targetfactor = 1;
+ if(!this.targetfactor)
+ this.targetfactor = 1;
- if(!self.target2factor)
- self.target2factor = 1;
+ if(!this.target2factor)
+ this.target2factor = 1;
- if(!self.target3factor)
- self.target3factor = 1;
+ if(!this.target3factor)
+ this.target3factor = 1;
- if(!self.target4factor)
- self.target4factor = 1;
+ if(!this.target4factor)
+ this.target4factor = 1;
- if(vlen(self.targetnormal))
- self.targetnormal = normalize(self.targetnormal);
+ if(this.targetnormal)
+ this.targetnormal = normalize(this.targetnormal);
- if(vlen(self.target2normal))
- self.target2normal = normalize(self.target2normal);
+ if(this.target2normal)
+ this.target2normal = normalize(this.target2normal);
- if(vlen(self.target3normal))
- self.target3normal = normalize(self.target3normal);
+ if(this.target3normal)
+ this.target3normal = normalize(this.target3normal);
- if(vlen(self.target4normal))
- self.target4normal = normalize(self.target4normal);
+ if(this.target4normal)
+ this.target4normal = normalize(this.target4normal);
- self.blocked = generic_plat_blocked;
- if(self.dmg && (self.message == ""))
- self.message = " was squished";
- if(self.dmg && (self.message == ""))
- self.message2 = "was squished by";
- if(self.dmg && (!self.dmgtime))
- self.dmgtime = 0.25;
- self.dmgtime2 = time;
+ setblocked(this, generic_plat_blocked);
+ if(this.dmg && (this.message == ""))
+ this.message = " was squished";
+ if(this.dmg && (this.message == ""))
+ this.message2 = "was squished by";
+ if(this.dmg && (!this.dmgtime))
+ this.dmgtime = 0.25;
+ this.dmgtime2 = time;
- if(self.netname == "")
- self.netname = "1 0 0 0 1";
+ if(this.netname == "")
+ this.netname = "1 0 0 0 1";
- if (!InitMovingBrushTrigger())
+ if (!InitMovingBrushTrigger(this))
return;
// wait for targets to spawn
- self.SUB_NEXTTHINK = self.SUB_LTIME + 999999999;
- self.SUB_THINK = SUB_NullThink; // for PushMove
+ this.SUB_NEXTTHINK = this.SUB_LTIME + 999999999;
+ SUB_THINK(this, SUB_NullThink); // for PushMove
// Savage: Reduce bandwith, critical on e.g. nexdm02
- self.effects |= EF_LOWPRECISION;
+ this.effects |= EF_LOWPRECISION;
- self.active = ACTIVE_ACTIVE;
+ this.active = ACTIVE_ACTIVE;
- InitializeEntity(self, func_vectormamamam_findtarget, INITPRIO_FINDTARGET);
+ InitializeEntity(this, func_vectormamamam_findtarget, INITPRIO_FINDTARGET);
}
#endif