return;
// wait for targets to spawn
- this.SUB_NEXTTHINK = this.SUB_LTIME + 999999999;
- SUB_THINK(this, SUB_NullThink); // for PushMove
+ this.nextthink = this.ltime + 999999999;
+ setthink(this, SUB_NullThink); // for PushMove
// Savage: Reduce bandwith, critical on e.g. nexdm02
this.effects |= EF_LOWPRECISION;