+++ /dev/null
-#include "laser.qh"
-#if defined(CSQC)
- #include <lib/csqcmodel/interpolate.qh>
- #include <client/main.qh>
- #include <lib/csqcmodel/cl_model.qh>
-#elif defined(MENUQC)
-#elif defined(SVQC)
-#endif
-
-REGISTER_NET_LINKED(ENT_CLIENT_LASER)
-
-#ifdef SVQC
-.float modelscale;
-void misc_laser_aim(entity this)
-{
- vector a;
- if(this.enemy)
- {
- if(this.spawnflags & LASER_FINITE)
- {
- if(this.enemy.origin != this.mangle)
- {
- this.mangle = this.enemy.origin;
- this.SendFlags |= SF_LASER_UPDATE_TARGET;
- }
- }
- else
- {
- a = vectoangles(this.enemy.origin - this.origin);
- a_x = -a_x;
- if(a != this.mangle)
- {
- this.mangle = a;
- this.SendFlags |= SF_LASER_UPDATE_TARGET;
- }
- }
- }
- else
- {
- if(this.angles != this.mangle)
- {
- this.mangle = this.angles;
- this.SendFlags |= SF_LASER_UPDATE_TARGET;
- }
- }
- if(this.origin != this.oldorigin)
- {
- this.SendFlags |= SF_LASER_UPDATE_ORIGIN;
- this.oldorigin = this.origin;
- }
-}
-
-void misc_laser_init(entity this)
-{
- if(this.target != "")
- this.enemy = find(NULL, targetname, this.target);
-}
-
-.entity pusher;
-void misc_laser_think(entity this)
-{
- vector o;
- entity hitent;
- vector hitloc;
-
- this.nextthink = time;
-
- if(this.active == ACTIVE_NOT)
- return;
-
- misc_laser_aim(this);
-
- if(this.enemy)
- {
- o = this.enemy.origin;
- if (!(this.spawnflags & LASER_FINITE))
- o = this.origin + normalize(o - this.origin) * LASER_BEAM_MAXLENGTH;
- }
- else
- {
- makevectors(this.mangle);
- o = this.origin + v_forward * LASER_BEAM_MAXLENGTH;
- }
-
- if(this.dmg || this.enemy.target != "")
- {
- traceline(this.origin, o, MOVE_NORMAL, this);
- }
- hitent = trace_ent;
- hitloc = trace_endpos;
-
- if(this.enemy.target != "") // DETECTOR laser
- {
- if(trace_ent.iscreature)
- {
- this.pusher = hitent;
- if(!this.count)
- {
- this.count = 1;
-
- SUB_UseTargets(this.enemy, this.enemy.pusher, NULL);
- }
- }
- else
- {
- if(this.count)
- {
- this.count = 0;
-
- SUB_UseTargets(this.enemy, this.enemy.pusher, NULL);
- }
- }
- }
-
- if(this.dmg)
- {
- if(this.team)
- if(((this.spawnflags & LASER_INVERT_TEAM) == 0) == (this.team != hitent.team))
- return;
- if(hitent.takedamage)
- Damage(hitent, this, this, ((this.dmg < 0) ? 100000 : (this.dmg * frametime)), DEATH_HURTTRIGGER.m_id, DMG_NOWEP, hitloc, '0 0 0');
- }
-}
-
-bool laser_SendEntity(entity this, entity to, float sendflags)
-{
- WriteHeader(MSG_ENTITY, ENT_CLIENT_LASER);
- sendflags = sendflags & 0x0F; // use that bit to indicate finite length laser
- if(this.spawnflags & LASER_FINITE)
- sendflags |= SF_LASER_FINITE;
- if(this.alpha)
- sendflags |= SF_LASER_ALPHA;
- if(this.scale != 1 || this.modelscale != 1)
- sendflags |= SF_LASER_SCALE;
- if(this.spawnflags & LASER_NOTRACE)
- sendflags |= SF_LASER_NOTRACE;
- WriteByte(MSG_ENTITY, sendflags);
- if(sendflags & SF_LASER_UPDATE_ORIGIN)
- {
- WriteVector(MSG_ENTITY, this.origin);
- }
- if(sendflags & SF_LASER_UPDATE_EFFECT)
- {
- WriteByte(MSG_ENTITY, this.beam_color.x * 255.0);
- WriteByte(MSG_ENTITY, this.beam_color.y * 255.0);
- WriteByte(MSG_ENTITY, this.beam_color.z * 255.0);
- if(sendflags & SF_LASER_ALPHA)
- WriteByte(MSG_ENTITY, this.alpha * 255.0);
- if(sendflags & SF_LASER_SCALE)
- {
- WriteByte(MSG_ENTITY, bound(0, this.scale * 16.0, 255));
- WriteByte(MSG_ENTITY, bound(0, this.modelscale * 16.0, 255));
- }
- if((sendflags & SF_LASER_FINITE) || !(sendflags & SF_LASER_NOTRACE)) // effect doesn't need sending if the laser is infinite and has collision testing turned off
- WriteShort(MSG_ENTITY, this.cnt);
- }
- if(sendflags & SF_LASER_UPDATE_TARGET)
- {
- if(sendflags & SF_LASER_FINITE)
- {
- WriteVector(MSG_ENTITY, this.enemy.origin);
- }
- else
- {
- WriteAngle(MSG_ENTITY, this.mangle_x);
- WriteAngle(MSG_ENTITY, this.mangle_y);
- }
- }
- if(sendflags & SF_LASER_UPDATE_ACTIVE)
- WriteByte(MSG_ENTITY, this.active);
- return true;
-}
-
-/*QUAKED spawnfunc_misc_laser (.5 .5 .5) ? START_ON DEST_IS_FIXED
-Any object touching the beam will be hurt
-Keys:
-"target"
- spawnfunc_target_position where the laser ends
-"mdl"
- name of beam end effect to use
-"beam_color"
- color of the beam (default: red)
-"dmg"
- damage per second (-1 for a laser that kills immediately)
-*/
-
-void laser_setactive(entity this, int act)
-{
- int old_status = this.active;
- if(act == ACTIVE_TOGGLE)
- {
- if(this.active == ACTIVE_ACTIVE)
- {
- this.active = ACTIVE_NOT;
- }
- else
- {
- this.active = ACTIVE_ACTIVE;
- }
- }
- else
- {
- this.active = act;
- }
-
- if (this.active != old_status)
- {
- this.SendFlags |= SF_LASER_UPDATE_ACTIVE;
- misc_laser_aim(this);
- }
-}
-
-void laser_use(entity this, entity actor, entity trigger)
-{
- this.setactive(this, ACTIVE_TOGGLE);
-}
-
-spawnfunc(misc_laser)
-{
- if(this.mdl)
- {
- if(this.mdl == "none")
- this.cnt = -1;
- else
- {
- this.cnt = _particleeffectnum(this.mdl);
- if(this.cnt < 0 && this.dmg)
- this.cnt = particleeffectnum(EFFECT_LASER_DEADLY);
- }
- }
- else if(!this.cnt)
- {
- if(this.dmg)
- this.cnt = particleeffectnum(EFFECT_LASER_DEADLY);
- else
- this.cnt = -1;
- }
- if(this.cnt < 0)
- this.cnt = -1;
-
- if(!this.beam_color && this.colormod)
- {
- LOG_WARN("misc_laser uses legacy field 'colormod', please use 'beam_color' instead");
- this.beam_color = this.colormod;
- }
-
- if(this.beam_color == '0 0 0')
- {
- if(!this.alpha)
- this.beam_color = '1 0 0';
- }
-
- if(this.message == "")
- {
- this.message = "saw the light";
- }
- if (this.message2 == "")
- {
- this.message2 = "was pushed into a laser by";
- }
- if(!this.scale)
- {
- this.scale = 1;
- }
- if(!this.modelscale)
- {
- this.modelscale = 1;
- }
- else if(this.modelscale < 0)
- {
- this.modelscale = 0;
- }
- setthink(this, misc_laser_think);
- this.nextthink = time;
- InitializeEntity(this, misc_laser_init, INITPRIO_FINDTARGET);
-
- this.mangle = this.angles;
-
- Net_LinkEntity(this, false, 0, laser_SendEntity);
-
- this.setactive = laser_setactive;
-
- IFTARGETED
- {
- // backwards compatibility
- this.use = laser_use;
- }
-
- this.reset = generic_netlinked_reset;
- this.reset(this);
-}
-#elif defined(CSQC)
-
-// a laser goes from origin in direction angles
-// it has color 'beam_color'
-// and stops when something is in the way
-entityclass(Laser);
-classfield(Laser) .int cnt; // end effect
-classfield(Laser) .vector colormod;
-classfield(Laser) .int state; // on-off
-classfield(Laser) .int count; // flags for the laser
-classfield(Laser) .vector velocity; // laser endpoint if it is FINITE
-classfield(Laser) .float alpha;
-classfield(Laser) .float scale; // scaling factor of the thickness
-classfield(Laser) .float modelscale; // scaling factor of the dlight
-
-void Draw_Laser(entity this)
-{
- if(this.active == ACTIVE_NOT)
- return;
- InterpolateOrigin_Do(this);
- if(this.count & SF_LASER_FINITE)
- {
- if(this.count & SF_LASER_NOTRACE)
- {
- trace_endpos = this.velocity;
- trace_dphitq3surfaceflags = 0;
- }
- else
- traceline(this.origin, this.velocity, 0, this);
- }
- else
- {
- if(this.count & SF_LASER_NOTRACE)
- {
- makevectors(this.angles);
- trace_endpos = this.origin + v_forward * LASER_BEAM_MAXWORLDSIZE;
- trace_dphitq3surfaceflags = Q3SURFACEFLAG_SKY;
- }
- else
- {
- makevectors(this.angles);
- traceline(this.origin, this.origin + v_forward * LASER_BEAM_MAXLENGTH, 0, this);
- if(trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY)
- trace_endpos = this.origin + v_forward * LASER_BEAM_MAXWORLDSIZE;
- }
- }
- if(this.scale != 0)
- {
- if(this.alpha)
- {
- Draw_CylindricLine(this.origin, trace_endpos, this.scale, "particles/laserbeam", 0, time * 3, this.beam_color, this.alpha, DRAWFLAG_NORMAL, view_origin);
- }
- else
- {
- Draw_CylindricLine(this.origin, trace_endpos, this.scale, "particles/laserbeam", 0, time * 3, this.beam_color, 0.5, DRAWFLAG_ADDITIVE, view_origin);
- }
- }
- if (!(trace_dphitq3surfaceflags & (Q3SURFACEFLAG_SKY | Q3SURFACEFLAG_NOIMPACT)))
- {
- if(this.cnt >= 0)
- __pointparticles(this.cnt, trace_endpos, trace_plane_normal, drawframetime * 1000);
- if(this.beam_color != '0 0 0' && this.modelscale != 0)
- adddynamiclight(trace_endpos + trace_plane_normal * 1, this.modelscale, this.beam_color * 5);
- }
-}
-
-NET_HANDLE(ENT_CLIENT_LASER, bool isnew)
-{
- InterpolateOrigin_Undo(this);
-
- // 30 bytes, or 13 bytes for just moving
- int sendflags = ReadByte();
- this.count = (sendflags & 0xF0);
-
- if(this.count & SF_LASER_FINITE)
- this.iflags = IFLAG_VELOCITY | IFLAG_ORIGIN;
- else
- this.iflags = IFLAG_ANGLES | IFLAG_ORIGIN;
-
- if(sendflags & SF_LASER_UPDATE_ORIGIN)
- {
- this.origin = ReadVector();
- setorigin(this, this.origin);
- }
- if(sendflags & SF_LASER_UPDATE_EFFECT)
- {
- this.beam_color.x = ReadByte() / 255.0;
- this.beam_color.y = ReadByte() / 255.0;
- this.beam_color.z = ReadByte() / 255.0;
- if(sendflags & SF_LASER_ALPHA)
- this.alpha = ReadByte() / 255.0;
- else
- this.alpha = 0;
- this.scale = 2; // NOTE: why 2?
- this.modelscale = 50; // NOTE: why 50?
- if(sendflags & SF_LASER_SCALE)
- {
- this.scale *= ReadByte() / 16.0; // beam radius
- this.modelscale *= ReadByte() / 16.0; // dlight radius
- }
- if((sendflags & SF_LASER_FINITE) || !(sendflags & SF_LASER_NOTRACE))
- this.cnt = ReadShort(); // effect number
- else
- this.cnt = 0;
- }
- if(sendflags & SF_LASER_UPDATE_TARGET)
- {
- if(sendflags & SF_LASER_FINITE)
- {
- this.velocity = ReadVector();
- }
- else
- {
- this.angles_x = ReadAngle();
- this.angles_y = ReadAngle();
- }
- }
- if(sendflags & SF_LASER_UPDATE_ACTIVE)
- this.active = ReadByte();
-
- return = true;
-
- InterpolateOrigin_Note(this);
- this.draw = Draw_Laser;
- if (isnew) IL_PUSH(g_drawables, this);
-}
-#endif