+#include "laser.qh"
#if defined(CSQC)
#include <lib/csqcmodel/interpolate.qh>
#include <client/main.qh>
void misc_laser_init(entity this)
{
if(this.target != "")
- this.enemy = find(world, targetname, this.target);
+ this.enemy = find(NULL, targetname, this.target);
}
.entity pusher;
InterpolateOrigin_Note(this);
this.draw = Draw_Laser;
+ if (isnew) IL_PUSH(g_drawables, this);
}
#endif