void plat_crush(entity this, entity blocker)
{
- if((this.spawnflags & PLAT_CRUSH) && (blocker.takedamage != DAMAGE_NO))
+ if((this.spawnflags & CRUSH) && (blocker.takedamage != DAMAGE_NO))
{ // KIll Kill Kill!!
#ifdef SVQC
Damage (blocker, this, this, 10000, DEATH_HURTTRIGGER.m_id, DMG_NOWEP, blocker.origin, '0 0 0');
plat_go_down(this);
}
+// WARNING: backwards compatibility because people don't use already existing fields :(
+// TODO: Check if any maps use these fields and remove these fields if it doesn't break maps
.string sound1, sound2;
void plat_reset(entity this)