-#ifndef SUBS_H
-#define SUBS_H
-
-#ifdef SVQC
-
- #define SUB_ANGLES(s) (s).angles
- #define SUB_VELOCITY velocity
- #define SUB_AVELOCITY avelocity
- #define SUB_ORIGIN origin
- #define SUB_SETORIGIN(s,v) setorigin((s), (v))
- #define SUB_NEXTTHINK nextthink
- #define SUB_THINK(e, f) setthink(e, f)
- #define SUB_THUNK(e) getthink(e)
- #define SUB_LTIME ltime
- #define SUB_FLAGS flags
-
-#elif defined(CSQC)
-
- void _Movetype_LinkEdict(entity this, float touch_triggers);
-
- #define SUB_ANGLES(s) (s).move_angles
- #define SUB_VELOCITY move_velocity
- #define SUB_AVELOCITY move_avelocity
- #define SUB_ORIGIN move_origin
- #define SUB_NEXTTHINK move_nextthink
- #define SUB_THINK(e, f) ((e).move_think = (f))
- #define SUB_THUNK(e) ((e).move_think)
- #define SUB_LTIME move_ltime
- #define SUB_FLAGS move_flags
-
-.vector move_origin;
-
- void SUB_SETORIGIN(entity s, vector v)
- {
- s.move_origin = v;
- _Movetype_LinkEdict(s, true);
- }
-
-#endif
-
+#pragma once
void SUB_SetFade (entity ent, float when, float fading_time);
void SUB_VanishOrRemove (entity ent);
.float max_health; // players maximum health is stored here
#endif
-
-#endif