-#ifndef SUBS_H
-#define SUBS_H
-
-#define SUB_ANGLES(s) (s).angles
-#define SUB_VELOCITY velocity
-#define SUB_AVELOCITY avelocity
-#define SUB_ORIGIN origin
-#define SUB_SETORIGIN(s,v) setorigin((s), (v))
-#define SUB_NEXTTHINK nextthink
-#define SUB_THINK(e, f) setthink(e, f)
-#define SUB_THUNK(e) getthink(e)
-#define SUB_LTIME ltime
-#define SUB_FLAGS flags
-
+#pragma once
void SUB_SetFade (entity ent, float when, float fading_time);
void SUB_VanishOrRemove (entity ent);
.float max_health; // players maximum health is stored here
#endif
-
-#endif