]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/triggers/target/changelevel.qc
Rename triggers to mapobjects
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / triggers / target / changelevel.qc
diff --git a/qcsrc/common/triggers/target/changelevel.qc b/qcsrc/common/triggers/target/changelevel.qc
deleted file mode 100644 (file)
index 114fd87..0000000
+++ /dev/null
@@ -1,55 +0,0 @@
-#include "changelevel.qh"
-#ifdef SVQC
-.string chmap, gametype;
-.entity chlevel_targ;
-
-void target_changelevel_use(entity this, entity actor, entity trigger)
-{
-       if(this.spawnflags & CHANGELEVEL_MULTIPLAYER)
-       {
-               // simply don't react if a non-player triggers it
-               if(!IS_PLAYER(actor)) { return; }
-
-               actor.chlevel_targ = this;
-
-               int plnum = 0;
-               int realplnum = 0;
-               // let's not count bots
-               FOREACH_CLIENT(IS_PLAYER(it) && IS_REAL_CLIENT(it), {
-                       ++realplnum;
-                       if(it.chlevel_targ == this)
-                               ++plnum;
-               });
-               if(plnum < ceil(realplnum * min(1, this.count))) // 70% of players
-                       return;
-       }
-
-       if(this.gametype != "")
-               MapInfo_SwitchGameType(MapInfo_Type_FromString(this.gametype));
-
-       if (this.chmap == "")
-               localcmd("endmatch\n");
-       else
-               localcmd(strcat("changelevel ", this.chmap, "\n"));
-}
-
-/*target_changelevel
-Target to change/end level
-KEYS:
-chmap: map to switch to, leave empty for endmatch
-gametype: gametype for the next map
-count: fraction of real players that need to trigger this entity for levelchange
-SPAWNFLAGS:
-CHANGELEVEL_MULTIPLAYER: multiplayer support
-*/
-
-spawnfunc(target_changelevel)
-{
-       this.use = target_changelevel_use;
-
-       if(!this.count)
-       {
-               this.count = 0.7;
-       }
-}
-#endif