.entity chlevel_targ;
-spawnfunc(target_changelevel_use)
+void target_changelevel_use()
{
+ SELFPARAM();
if(self.spawnflags & 2)
{
// simply don't react if a non-player triggers it
localcmd(strcat("changelevel ", self.chmap, "\n"));
}
-void _spawnfunc_target_changelevel_use() { SELFPARAM(); spawnfunc_target_changelevel_use(this); }
-
spawnfunc(target_changelevel)
{
- self.use = _spawnfunc_target_changelevel_use;
+ self.use = target_changelevel_use;
if(!self.count) { self.count = 0.7; }
}