#if defined(CSQC)
#elif defined(MENUQC)
#elif defined(SVQC)
- #include "../../constants.qh"
- #include "../../../server/constants.qh"
- #include "../../../server/defs.qh"
+ #include <common/constants.qh>
+ #include <server/constants.qh>
+ #include <server/defs.qh>
#endif
REGISTER_NET_TEMP(TE_CSQC_TARGET_MUSIC)
// fade_rate
// when triggered, the music is overridden for activator until lifetime (or forever, if lifetime is 0)
// when targetname is not set, THIS ONE is default
-void target_music_sendto(float to, float is)
-{SELFPARAM();
+void target_music_sendto(entity this, int to, bool is)
+{
WriteHeader(to, TE_CSQC_TARGET_MUSIC);
- WriteShort(to, num_for_edict(self));
- WriteByte(to, self.volume * 255.0 * is);
- WriteByte(to, self.fade_time * 16.0);
- WriteByte(to, self.fade_rate * 16.0);
- WriteByte(to, self.lifetime);
- WriteString(to, self.noise);
+ WriteShort(to, etof(this));
+ WriteByte(to, this.volume * 255.0 * is);
+ WriteByte(to, this.fade_time * 16.0);
+ WriteByte(to, this.fade_rate * 16.0);
+ WriteByte(to, this.lifetime);
+ WriteString(to, this.noise);
}
void target_music_reset(entity this)
{
- if (this.targetname == "") target_music_sendto(MSG_ALL, 1);
+ if (this.targetname == "") target_music_sendto(this, MSG_ALL, 1);
}
void target_music_kill()
{
- for(self = world; (self = find(self, classname, "target_music")); )
- {
- self.volume = 0;
- if(self.targetname == "")
- target_music_sendto(MSG_ALL, 1);
- else
- target_music_sendto(MSG_ALL, 0);
- }
+ FOREACH_ENTITY_CLASS("target_music", true, {
+ it.volume = 0;
+ if (it.targetname == "")
+ WITHSELF(it, target_music_sendto(it, MSG_ALL, 1));
+ else
+ WITHSELF(it, target_music_sendto(it, MSG_ALL, 0));
+ });
}
-void target_music_use()
+void target_music_use(entity this, entity actor, entity trigger)
{
- if(!activator)
+ if(!actor)
return;
- if(IS_REAL_CLIENT(activator))
+ if(IS_REAL_CLIENT(actor))
{
- msg_entity = activator;
- target_music_sendto(MSG_ONE, 1);
+ msg_entity = actor;
+ target_music_sendto(this, MSG_ONE, 1);
}
- entity head;
- FOR_EACH_SPEC(head) if(head.enemy == activator) { msg_entity = head; target_music_sendto(MSG_ONE, 1); }
+ FOREACH_CLIENT(IS_SPEC(it) && it.enemy == actor, {
+ msg_entity = it;
+ target_music_sendto(this, MSG_ONE, 1);
+ });
}
spawnfunc(target_music)
{
- self.use = target_music_use;
- self.reset = target_music_reset;
- if(!self.volume)
- self.volume = 1;
- if(self.targetname == "")
- target_music_sendto(MSG_INIT, 1);
+ this.use = target_music_use;
+ this.reset = target_music_reset;
+ if(!this.volume)
+ this.volume = 1;
+ if(this.targetname == "")
+ target_music_sendto(this, MSG_INIT, 1);
else
- target_music_sendto(MSG_INIT, 0);
+ target_music_sendto(this, MSG_INIT, 0);
}
void TargetMusic_RestoreGame()
-{SELFPARAM();
+{
for(entity e = world; (e = find(e, classname, "target_music")); )
{
- setself(e);
- if(self.targetname == "")
- target_music_sendto(MSG_INIT, 1);
+ if(e.targetname == "")
+ target_music_sendto(e, MSG_INIT, 1);
else
- target_music_sendto(MSG_INIT, 0);
+ target_music_sendto(e, MSG_INIT, 0);
}
}
// values:
{
WriteHeader(MSG_ENTITY, ENT_CLIENT_TRIGGER_MUSIC);
sf &= ~0x80;
- if(self.cnt)
+ if(this.cnt)
sf |= 0x80;
WriteByte(MSG_ENTITY, sf);
if(sf & 4)
{
- WriteCoord(MSG_ENTITY, self.origin.x);
- WriteCoord(MSG_ENTITY, self.origin.y);
- WriteCoord(MSG_ENTITY, self.origin.z);
+ WriteCoord(MSG_ENTITY, this.origin.x);
+ WriteCoord(MSG_ENTITY, this.origin.y);
+ WriteCoord(MSG_ENTITY, this.origin.z);
}
if(sf & 1)
{
- if(self.model != "null")
+ if(this.model != "null")
{
- WriteShort(MSG_ENTITY, self.modelindex);
- WriteCoord(MSG_ENTITY, self.mins.x);
- WriteCoord(MSG_ENTITY, self.mins.y);
- WriteCoord(MSG_ENTITY, self.mins.z);
- WriteCoord(MSG_ENTITY, self.maxs.x);
- WriteCoord(MSG_ENTITY, self.maxs.y);
- WriteCoord(MSG_ENTITY, self.maxs.z);
+ WriteShort(MSG_ENTITY, this.modelindex);
+ WriteCoord(MSG_ENTITY, this.mins.x);
+ WriteCoord(MSG_ENTITY, this.mins.y);
+ WriteCoord(MSG_ENTITY, this.mins.z);
+ WriteCoord(MSG_ENTITY, this.maxs.x);
+ WriteCoord(MSG_ENTITY, this.maxs.y);
+ WriteCoord(MSG_ENTITY, this.maxs.z);
}
else
{
WriteShort(MSG_ENTITY, 0);
- WriteCoord(MSG_ENTITY, self.maxs.x);
- WriteCoord(MSG_ENTITY, self.maxs.y);
- WriteCoord(MSG_ENTITY, self.maxs.z);
+ WriteCoord(MSG_ENTITY, this.maxs.x);
+ WriteCoord(MSG_ENTITY, this.maxs.y);
+ WriteCoord(MSG_ENTITY, this.maxs.z);
}
- WriteByte(MSG_ENTITY, self.volume * 255.0);
- WriteByte(MSG_ENTITY, self.fade_time * 16.0);
- WriteByte(MSG_ENTITY, self.fade_rate * 16.0);
- WriteString(MSG_ENTITY, self.noise);
+ WriteByte(MSG_ENTITY, this.volume * 255.0);
+ WriteByte(MSG_ENTITY, this.fade_time * 16.0);
+ WriteByte(MSG_ENTITY, this.fade_rate * 16.0);
+ WriteString(MSG_ENTITY, this.noise);
}
return 1;
}
this.cnt = !(this.spawnflags & 1);
this.SendFlags |= 0x80;
}
-void trigger_music_use()
-{SELFPARAM();
- self.cnt = !self.cnt;
- self.SendFlags |= 0x80;
+void trigger_music_use(entity this, entity actor, entity trigger)
+{
+ this.cnt = !this.cnt;
+ this.SendFlags |= 0x80;
}
spawnfunc(trigger_music)
{
}
#elif defined(CSQC)
+entity TargetMusic_list;
+STATIC_INIT(TargetMusic_list)
+{
+ TargetMusic_list = LL_NEW();
+}
+
void TargetMusic_Advance()
{
// run AFTER all the thinks!
- entity best, e;
- float vol, vol0;
- best = music_default;
- if(music_target && time < music_target.lifetime)
- best = music_target;
- if(music_trigger)
- best = music_trigger;
- for(e = world; (e = findfloat(e, enttype, NET_ENT_CLIENT_TRIGGER_MUSIC.m_id)); ) if(e.noise)
- {
- vol0 = e.lastvol;
- if(getsoundtime(e, CH_BGM_SINGLE) < 0)
- {
- vol0 = -1;
- }
- if(e == best)
+ entity best = music_default;
+ if (music_target && time < music_target.lifetime) best = music_target;
+ if (music_trigger) best = music_trigger;
+ LL_EACH(TargetMusic_list, it.noise, {
+ const float vol0 = (getsoundtime(it, CH_BGM_SINGLE) >= 0) ? it.lastvol : -1;
+ if (it == best)
{
// increase volume
- if(e.fade_time > 0)
- e.state = bound(0, e.state + frametime / e.fade_time, 1);
- else
- e.state = 1;
+ it.state = (it.fade_time > 0) ? bound(0, it.state + frametime / it.fade_time, 1) : 1;
}
else
{
// decrease volume
- if(e.fade_rate > 0)
- e.state = bound(0, e.state - frametime / e.fade_rate, 1);
- else
- e.state = 0;
+ it.state = (it.fade_rate > 0) ? bound(0, it.state - frametime / it.fade_rate, 1) : 0;
}
- vol = e.state * e.volume * autocvar_bgmvolume;
- if(vol != vol0)
+ const float vol = it.state * it.volume * autocvar_bgmvolume;
+ if (vol != vol0)
{
if(vol0 < 0)
- _sound(e, CH_BGM_SINGLE, e.noise, vol, ATTEN_NONE); // restart
+ _sound(it, CH_BGM_SINGLE, it.noise, vol, ATTEN_NONE); // restart
else
- _sound(e, CH_BGM_SINGLE, "", vol, ATTEN_NONE);
- e.lastvol = vol;
+ _sound(it, CH_BGM_SINGLE, "", vol, ATTEN_NONE);
+ it.lastvol = vol;
}
- }
+ });
music_trigger = world;
-
- if(best)
- bgmtime = getsoundtime(best, CH_BGM_SINGLE);
- else
- bgmtime = gettime(GETTIME_CDTRACK);
+ bgmtime = (best) ? getsoundtime(best, CH_BGM_SINGLE) : gettime(GETTIME_CDTRACK);
}
NET_HANDLE(TE_CSQC_TARGET_MUSIC, bool isNew)
void Net_TargetMusic()
{
- int id = ReadShort();
- float vol = ReadByte() / 255.0;
- float fai = ReadByte() / 16.0;
- float fao = ReadByte() / 16.0;
- float tim = ReadByte();
- string noi = ReadString();
+ const int id = ReadShort();
+ const float vol = ReadByte() / 255.0;
+ const float fai = ReadByte() / 16.0;
+ const float fao = ReadByte() / 16.0;
+ const float tim = ReadByte();
+ const string noi = ReadString();
- entity e;
- for(e = world; (e = findfloat(e, enttype, NET_ENT_CLIENT_TRIGGER_MUSIC.m_id)); )
- {
- if(e.count == id)
- break;
- }
- if(!e)
+ entity e = NULL;
+ LL_EACH(TargetMusic_list, it.count == id, { e = it; break; });
+ if (!e)
{
- e = spawn();
- e.enttype = NET_ENT_CLIENT_TRIGGER_MUSIC.m_id;
+ LL_PUSH(TargetMusic_list, e = new_pure(TargetMusic));
e.count = id;
}
if(e.noise != noi)
}
}
-void Ent_TriggerMusic_Think()
-{SELFPARAM();
+void Ent_TriggerMusic_Think(entity this)
+{
if(WarpZoneLib_BoxTouchesBrush(view_origin, view_origin, self, world))
{
music_trigger = self;
self.nextthink = time;
}
-void Ent_TriggerMusic_Remove()
-{SELFPARAM();
+void Ent_TriggerMusic_Remove(entity this)
+{
if(self.noise)
strunzone(self.noise);
self.noise = string_null;
int f = ReadByte();
if(f & 4)
{
- self.origin_x = ReadCoord();
- self.origin_y = ReadCoord();
- self.origin_z = ReadCoord();
+ this.origin_x = ReadCoord();
+ this.origin_y = ReadCoord();
+ this.origin_z = ReadCoord();
}
if(f & 1)
{
- self.modelindex = ReadShort();
- if(self.modelindex)
+ this.modelindex = ReadShort();
+ if(this.modelindex)
{
- self.mins_x = ReadCoord();
- self.mins_y = ReadCoord();
- self.mins_z = ReadCoord();
- self.maxs_x = ReadCoord();
- self.maxs_y = ReadCoord();
- self.maxs_z = ReadCoord();
+ this.mins_x = ReadCoord();
+ this.mins_y = ReadCoord();
+ this.mins_z = ReadCoord();
+ this.maxs_x = ReadCoord();
+ this.maxs_y = ReadCoord();
+ this.maxs_z = ReadCoord();
}
else
{
- self.mins = '0 0 0';
- self.maxs_x = ReadCoord();
- self.maxs_y = ReadCoord();
- self.maxs_z = ReadCoord();
+ this.mins = '0 0 0';
+ this.maxs_x = ReadCoord();
+ this.maxs_y = ReadCoord();
+ this.maxs_z = ReadCoord();
}
- self.volume = ReadByte() / 255.0;
- self.fade_time = ReadByte() / 16.0;
- self.fade_rate = ReadByte() / 16.0;
- string s = self.noise;
- if(self.noise)
- strunzone(self.noise);
- self.noise = strzone(ReadString());
- if(self.noise != s)
+ this.volume = ReadByte() / 255.0;
+ this.fade_time = ReadByte() / 16.0;
+ this.fade_rate = ReadByte() / 16.0;
+ string s = this.noise;
+ if(this.noise)
+ strunzone(this.noise);
+ this.noise = strzone(ReadString());
+ if(this.noise != s)
{
- precache_sound(self.noise);
- _sound(self, CH_BGM_SINGLE, self.noise, 0, ATTEN_NONE);
- if(getsoundtime(self, CH_BGM_SINGLE) < 0)
+ precache_sound(this.noise);
+ _sound(this, CH_BGM_SINGLE, this.noise, 0, ATTEN_NONE);
+ if(getsoundtime(this, CH_BGM_SINGLE) < 0)
{
- LOG_TRACEF("Cannot initialize sound %s\n", self.noise);
- strunzone(self.noise);
- self.noise = string_null;
+ LOG_TRACEF("Cannot initialize sound %s\n", this.noise);
+ strunzone(this.noise);
+ this.noise = string_null;
}
}
}
- setorigin(self, self.origin);
- setsize(self, self.mins, self.maxs);
- self.cnt = 1;
- self.think = Ent_TriggerMusic_Think;
- self.nextthink = time;
+ setorigin(this, this.origin);
+ setsize(this, this.mins, this.maxs);
+ this.cnt = 1;
+ setthink(this, Ent_TriggerMusic_Think);
+ this.nextthink = time;
return true;
}