setsize(self, self.mins, self.maxs);
}
-void target_spawn_edit_entity(entity e, string msg, entity kt, entity t2, entity t3, entity t4, entity act)
-{SELFPARAM();
+void target_spawn_edit_entity(entity this, entity e, string msg, entity kt, entity t2, entity t3, entity t4, entity act, entity trigger)
+{
float i, n, valuefieldpos;
string key, value, valuefield, valueoffset, valueoffsetrandom;
entity valueent;
if(value == "self")
{
- valueent = self;
+ valueent = this;
value = "";
}
else if(value == "activator")
}
else if(value == "other")
{
- valueent = other;
+ valueent = trigger;
value = "";
}
else if(value == "pusher")
}
}
-void target_spawn_useon(entity e)
-{SELFPARAM();
- self.target_spawn_activator = activator;
+void target_spawn_useon(entity e, entity this, entity actor, entity trigger)
+{
+ this.target_spawn_activator = actor;
target_spawn_edit_entity(
+ this,
e,
- self.message,
- find(world, targetname, self.killtarget),
- find(world, targetname, self.target2),
- find(world, targetname, self.target3),
- find(world, targetname, self.target4),
- activator
+ this.message,
+ find(world, targetname, this.killtarget),
+ find(world, targetname, this.target2),
+ find(world, targetname, this.target3),
+ find(world, targetname, this.target4),
+ actor,
+ trigger
);
}
-float target_spawn_cancreate()
-{SELFPARAM();
+bool target_spawn_cancreate(entity this)
+{
float c;
entity e;
- c = self.count;
+ c = this.count;
if(c == 0) // no limit?
- return 1;
+ return true;
++c; // increase count to not include MYSELF
- for(e = world; (e = findfloat(e, target_spawn_id, self.target_spawn_id)); --c)
+ for(e = world; (e = findfloat(e, target_spawn_id, this.target_spawn_id)); --c)
;
// if c now is 0, we have AT LEAST the given count (maybe more), so don't spawn any more
if(c == 0)
- return 0;
- return 1;
+ return false;
+ return true;
}
-void target_spawn_use()
-{SELFPARAM();
- entity e;
-
- if(self.target == "")
+void target_spawn_use(entity this, entity actor, entity trigger)
+{
+ if(this.target == "")
{
// spawn new entity
- if(!target_spawn_cancreate())
+ if(!target_spawn_cancreate(this))
return;
- e = spawn();
+ entity e = spawn();
e.spawnfunc_checked = true;
- target_spawn_useon(e);
- e.target_spawn_id = self.target_spawn_id;
+ target_spawn_useon(e, this, actor, trigger);
+ e.target_spawn_id = this.target_spawn_id;
}
- else if(self.target == "*activator")
+ else if(this.target == "*activator")
{
// edit entity
if(activator)
- target_spawn_useon(activator);
+ target_spawn_useon(actor, this, actor, trigger);
}
else
{
// edit entity
- for(e = world; (e = find(e, targetname, self.target)); )
- target_spawn_useon(e);
+ for(entity e = world; (e = find(e, targetname, this.target)); )
+ target_spawn_useon(e, this, actor, trigger);
}
}
void target_spawn_spawnfirst()
{SELFPARAM();
- activator = self.target_spawn_activator;
+ entity act = self.target_spawn_activator;
if(self.spawnflags & 2)
- target_spawn_use();
+ target_spawn_use(this, act, NULL);
}
void initialize_field_db()
spawnfunc(target_spawn)
{
initialize_field_db();
- self.use = target_spawn_use;
+ self.use1 = target_spawn_use;
self.message = strzone(strreplace("'", "\"", self.message));
self.target_spawn_id = ++target_spawn_count;
InitializeEntity(self, target_spawn_spawnfirst, INITPRIO_LAST);