+++ /dev/null
-#include "spawnpoint.qh"
-
-#ifdef SVQC
-void target_spawnpoint_use(entity this, entity actor, entity trigger)
-{
- if(this.active != ACTIVE_ACTIVE)
- return;
-
- actor.spawnpoint_targ = this;
-}
-
-void target_spawnpoint_reset(entity this)
-{
- this.active = ACTIVE_ACTIVE;
-}
-
-// TODO: persistent spawnflag?
-spawnfunc(target_spawnpoint)
-{
- this.active = ACTIVE_ACTIVE;
- this.use = target_spawnpoint_use;
- this.reset = target_spawnpoint_reset;
-}
-#endif