+++ /dev/null
-#include "teleporters.qh"
-
-#if defined(CSQC)
-#elif defined(MENUQC)
-#elif defined(SVQC)
- #include <lib/warpzone/common.qh>
- #include <lib/warpzone/util_server.qh>
- #include <lib/warpzone/server.qh>
- #include "../constants.qh"
- #include "../triggers/subs.qh"
- #include "../util.qh"
- #include <server/weapons/csqcprojectile.qh>
- #include <server/autocvars.qh>
- #include <server/constants.qh>
- #include <server/defs.qh>
- #include "../deathtypes/all.qh"
- #include "../turrets/sv_turrets.qh"
- #include "../vehicles/all.qh"
- #include "../mapinfo.qh"
- #include <server/anticheat.qh>
-#endif
-
-#ifdef SVQC
-float check_tdeath(entity player, vector org, vector telefragmin, vector telefragmax)
-{
- if (IS_PLAYER(player) && !IS_DEAD(player))
- {
- TDEATHLOOP(org)
- {
- #ifdef SVQC
- if (!(teamplay && autocvar_g_telefrags_teamplay && head.team == player.team))
- #endif
- if(IS_PLAYER(head))
- if(!IS_DEAD(head))
- return 1;
- }
- }
- return 0;
-}
-
-void trigger_teleport_link(entity this);
-
-void tdeath(entity player, entity teleporter, entity telefragger, vector telefragmin, vector telefragmax)
-{
- TDEATHLOOP(player.origin)
- {
- if (IS_PLAYER(player) && player.health >= 1)
- {
- if (!(teamplay && autocvar_g_telefrags_teamplay && head.team == player.team))
- {
- if(IS_PLAYER(head))
- if(head.health >= 1)
- ++tdeath_hit;
- Damage (head, teleporter, telefragger, 10000, DEATH_TELEFRAG.m_id, DMG_NOWEP, head.origin, '0 0 0');
- }
- }
- else // dead bodies and monsters gib themselves instead of telefragging
- Damage (telefragger, teleporter, telefragger, 10000, DEATH_TELEFRAG.m_id, DMG_NOWEP, telefragger.origin, '0 0 0');
- }
-}
-
-void spawn_tdeath(vector v0, entity e, vector v)
-{
- tdeath(e, e, e, '0 0 0', '0 0 0');
-}
-#endif
-
-void TeleportPlayer(entity teleporter, entity player, vector to, vector to_angles, vector to_velocity, vector telefragmin, vector telefragmax, float tflags)
-{
- entity telefragger;
- vector from;
-
- if(teleporter.owner)
- telefragger = teleporter.owner;
- else
- telefragger = player;
-
- makevectors (to_angles);
-
-#ifdef SVQC
- if(player.teleportable == TELEPORT_NORMAL) // don't play sounds or show particles for anything that isn't a player, maybe change later to block only observers
- {
- if(teleporter.pushltime < time) // only show one teleport effect per teleporter per 0.2 seconds, for better fps
- {
- if(tflags & TELEPORT_FLAG_SOUND)
- {
- string thesound = SND(TELEPORT);
- if(teleporter.noise != "")
- {
- RandomSelection_Init();
- FOREACH_WORD(teleporter.noise, true,
- {
- RandomSelection_AddString(it, 1, 1);
- });
- thesound = RandomSelection_chosen_string;
- }
- _sound (player, CH_TRIGGER, thesound, VOL_BASE, ATTEN_NORM);
- }
- if(tflags & TELEPORT_FLAG_PARTICLES)
- {
- Send_Effect(EFFECT_TELEPORT, player.origin, '0 0 0', 1);
- Send_Effect(EFFECT_TELEPORT, to + v_forward * 32, '0 0 0', 1);
- }
- teleporter.pushltime = time + 0.2;
- }
- }
-#endif
-
- // Relocate the player
- // assuming to allows PL_MIN to PL_MAX box and some more
-#ifdef SVQC
- from = player.origin;
- setorigin(player, to);
- player.oldorigin = to; // don't undo the teleport by unsticking
- player.angles = to_angles;
- player.fixangle = true;
- player.velocity = to_velocity;
- BITXOR_ASSIGN(player.effects, EF_TELEPORT_BIT);
-
- makevectors(player.angles);
- Reset_ArcBeam(player, v_forward);
- UpdateCSQCProjectileAfterTeleport(player);
- UpdateItemAfterTeleport(player);
-#elif defined(CSQC)
- from = player.origin;
- setorigin(player, to);
- player.angles = to_angles;
- player.velocity = to_velocity;
- UNSET_ONGROUND(player);
- player.iflags |= IFLAG_TELEPORTED | IFLAG_V_ANGLE | IFLAG_ANGLES;
- player.csqcmodel_teleported = 1;
- player.v_angle = to_angles;
-
- if(player == csqcplayer) // not for anything but the main player
- {
- setproperty(VF_ANGLES, player.angles);
- setproperty(VF_CL_VIEWANGLES, player.angles);
- }
-#endif
-
-#ifdef SVQC
- if(IS_PLAYER(player))
- {
- if(tflags & TELEPORT_FLAG_TDEATH)
- if(player.takedamage && !IS_DEAD(player) && !g_race && !g_cts && (autocvar_g_telefrags || (tflags & TELEPORT_FLAG_FORCE_TDEATH)))
- tdeath(player, teleporter, telefragger, telefragmin, telefragmax);
-
- // player no longer is on ground
- UNSET_ONGROUND(player);
-
- // reset tracking of oldvelocity for impact damage (sudden velocity changes)
- player.oldvelocity = player.velocity;
-
- // reset tracking of who pushed you into a hazard (for kill credit)
- if(teleporter.owner)
- {
- player.pusher = teleporter.owner;
- player.pushltime = time + autocvar_g_maxpushtime;
- player.istypefrag = PHYS_INPUT_BUTTON_CHAT(player);
- }
- else
- {
- player.pushltime = 0;
- player.istypefrag = 0;
- }
-
- player.lastteleporttime = time;
- player.lastteleport_origin = from;
- }
-#endif
-}
-
-entity Simple_TeleportPlayer(entity teleporter, entity player)
-{
- vector locout;
- entity e = NULL;
-
- // Find the output teleporter
- if(teleporter.enemy)
- {
- e = teleporter.enemy;
- }
- else
- {
- // sorry CSQC, random stuff ain't gonna happen
-#ifdef SVQC
- RandomSelection_Init();
- FOREACH_ENTITY_STRING(targetname, teleporter.target,
- {
- bool p = true;
- if(STAT(TELEPORT_TELEFRAG_AVOID, player))
- {
- #ifdef SVQC
- locout = it.origin + '0 0 1' * (1 - player.mins.z - 24);
- #elif defined(CSQC)
- locout = it.origin + '0 0 1' * (1 - player.mins.z - 24);
- #endif
- if(check_tdeath(player, locout, '0 0 0', '0 0 0'))
- p = false;
- }
- RandomSelection_AddEnt(it, (it.cnt ? it.cnt : 1), p);
- });
- e = RandomSelection_chosen_ent;
-#endif
- }
-
-#ifdef SVQC
- if(!e) { sprint(player, "Teleport destination vanished. Sorry... please complain to the mapper.\n"); }
-#elif defined(CSQC)
- if(!e) { LOG_INFO("Teleport destination could not be found from CSQC."); }
-#endif
-
- makevectors(e.mangle);
-
- if(e.speed)
- if(vdist(player.velocity, >, e.speed))
- player.velocity = normalize(player.velocity) * max(0, e.speed);
-
- if(STAT(TELEPORT_MAXSPEED, player))
- if(vdist(player.velocity, >, STAT(TELEPORT_MAXSPEED, player)))
- player.velocity = normalize(player.velocity) * max(0, STAT(TELEPORT_MAXSPEED, player));
-
- locout = e.origin + '0 0 1' * (1 - player.mins.z - 24);
-
- TeleportPlayer(teleporter, player, locout, e.mangle, v_forward * vlen(player.velocity), '0 0 0', '0 0 0', TELEPORT_FLAGS_TELEPORTER);
-
- return e;
-}
-
-void teleport_findtarget(entity this)
-{
- bool istrigger = (this.solid == SOLID_TRIGGER);
-
- int n = 0;
- for(entity e = NULL; (e = find(e, targetname, this.target)); )
- {
- ++n;
-#ifdef SVQC
- if(e.move_movetype == MOVETYPE_NONE)
- {
- entity tracetest_ent = spawn();
- setsize(tracetest_ent, PL_MIN_CONST, PL_MAX_CONST);
- tracetest_ent.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY | DPCONTENTS_PLAYERCLIP | DPCONTENTS_BOTCLIP;
- waypoint_spawnforteleporter(this, e.origin, 0, tracetest_ent);
- delete(tracetest_ent);
- }
- if(e.classname != "info_teleport_destination")
- LOG_INFO("^3MAPPER ERROR: teleporter does target an invalid teleport destination entity. Angles will not work.");
-#endif
- }
-
- if(n == 0)
- {
- // no dest!
- objerror (this, "Teleporter with nonexistant target");
- return;
- }
- else if(n == 1)
- {
- // exactly one dest - bots love that
- this.enemy = find(NULL, targetname, this.target);
- }
- else
- {
- // have to use random selection every single time
- this.enemy = NULL;
- }
-
- // now enable touch
- if(istrigger)
- settouch(this, Teleport_Touch);
-#ifdef SVQC
- if(istrigger)
- trigger_teleport_link(this);
-#endif
-}
-
-entity Teleport_Find(vector mi, vector ma)
-{
- IL_EACH(g_teleporters, WarpZoneLib_BoxTouchesBrush(mi, ma, it, NULL),
- {
- return it;
- });
- return NULL;
-}
-
-void WarpZone_PostTeleportPlayer_Callback(entity pl)
-{
-#ifdef SVQC
- makevectors(pl.angles);
- Reset_ArcBeam(pl, v_forward);
- UpdateCSQCProjectileAfterTeleport(pl);
- UpdateItemAfterTeleport(pl);
- if (IS_PLAYER(pl)) anticheat_fixangle(pl);
-#endif
- // "disown" projectiles after teleport
- if(pl.owner)
- if(pl.owner == pl.realowner)
- {
- #ifdef SVQC
- if(!(pl.flags & FL_PROJECTILE))
- #elif defined(CSQC)
- if(!(pl.flags & BIT(15))) // FL_PROJECTILE
- #endif
- LOG_INFO("A non-projectile got through a warpzone and its owner cleared. It's a ", pl.classname, ".");
- pl.owner = NULL;
- }
- if(IS_PLAYER(pl))
- {
- // reset tracking of oldvelocity for impact damage (sudden velocity changes)
- #ifdef SVQC
- pl.oldvelocity = pl.velocity;
- #endif
- }
-}