#include "delay.qh"
#ifdef SVQC
+void delay_delayeduse(entity this)
+{
+ SUB_UseTargets(this, this.enemy, this.goalentity);
+ this.enemy = this.goalentity = NULL;
+}
+
void delay_use(entity this, entity actor, entity trigger)
{
- setthink(this, SUB_UseTargets_self);
- this.nextthink = this.wait;
+ this.enemy = actor;
+ this.goalentity = trigger;
+ setthink(this, delay_delayeduse);
+ this.nextthink = time + this.wait;
}
void delay_reset(entity this)
{
+ this.enemy = this.goalentity = NULL;
setthink(this, func_null);
this.nextthink = 0;
}