+#include "flipflop.qh"
#ifdef SVQC
/*QUAKED spawnfunc_trigger_flipflop (.5 .5 .5) (-8 -8 -8) (8 8 8) START_ENABLED
"Flip-flop" trigger gate... lets only every second trigger event through
{
if(this.spawnflags & 1)
this.state = 1;
- this.use1 = flipflop_use;
+ this.use = flipflop_use;
this.reset = spawnfunc_trigger_flipflop; // perfect resetter
}