+++ /dev/null
-#include "gamestart.qh"
-#ifdef SVQC
-void gamestart_use(entity this, entity actor, entity trigger)
-{
- SUB_UseTargets(this, this, trigger);
- delete(this);
-}
-
-void gamestart_use_this(entity this)
-{
- gamestart_use(this, NULL, NULL);
-}
-
-spawnfunc(trigger_gamestart)
-{
- this.use = gamestart_use;
- this.reset2 = spawnfunc_trigger_gamestart;
-
- if(this.wait)
- {
- setthink(this, adaptor_think2use);
- this.nextthink = game_starttime + this.wait;
- }
- else
- InitializeEntity(this, gamestart_use_this, INITPRIO_FINDTARGET);
-}
-
-#endif