#ifdef SVQC
void trigger_relay_teamcheck_use()
-{
+{SELFPARAM();
if(activator.team)
{
if(self.spawnflags & 2)
}
}
-void trigger_relay_teamcheck_reset()
+void trigger_relay_teamcheck_reset(entity this)
{
- self.team = self.team_saved;
+ this.team = this.team_saved;
}
-void spawnfunc_trigger_relay_teamcheck()
+spawnfunc(trigger_relay_teamcheck)
{
- self.team_saved = self.team;
- self.use = trigger_relay_teamcheck_use;
- self.reset = trigger_relay_teamcheck_reset;
+ this.team_saved = this.team;
+ this.use = trigger_relay_teamcheck_use;
+ this.reset = trigger_relay_teamcheck_reset;
}
#endif