+#include "swamp.qh"
#if defined(CSQC)
#elif defined(MENUQC)
#elif defined(SVQC)
#include <lib/warpzone/util_server.qh>
- #include <common/weapons/all.qh>
+ #include <common/weapons/_all.qh>
#include <server/defs.qh>
#include <common/deathtypes/all.qh>
#endif
if(this.health <= 0)
{
this.owner.in_swamp = 0;
- remove(this);
+ delete(this);
//centerprint(this.owner,"Killing slug...\n");
return;
}