#if defined(CSQC)
#elif defined(MENUQC)
#elif defined(SVQC)
- #include "../../../server/_all.qh"
- #include "../../../warpzonelib/util_server.qh"
+ #include "../../../lib/warpzone/util_server.qh"
#include "../../weapons/all.qh"
#include "../../../server/defs.qh"
- #include "../../deathtypes.qh"
+ #include "../../deathtypes/all.qh"
#endif
/*
.entity swampslug;
#ifdef SVQC
-void spawnfunc_trigger_swamp(void);
+spawnfunc(trigger_swamp);
#endif
void swamp_touch(void);
void swampslug_think();
// Or we have exited it very recently.
// Do the damage and renew the timer.
#ifdef SVQC
- Damage (self.owner, self, self, self.dmg, DEATH_SWAMP, other.origin, '0 0 0');
+ Damage (self.owner, self, self, self.dmg, DEATH_SWAMP.m_id, other.origin, '0 0 0');
#endif
self.nextthink = time + self.swamp_interval;
Players gettin into the swamp will
get slowd down and damaged
*/
-void spawnfunc_trigger_swamp(void)
-{SELFPARAM();
+spawnfunc(trigger_swamp)
+{
// Init stuff
EXACTTRIGGER_INIT;
self.touch = swamp_touch;