+#include "teleport.qh"
REGISTER_NET_LINKED(ENT_CLIENT_TRIGGER_TELEPORT)
#ifdef SVQC
return;
}
+ IL_PUSH(g_teleporters, this);
+
this.teleport_next = teleport_first;
teleport_first = this;
}
NET_HANDLE(ENT_CLIENT_TRIGGER_TELEPORT, bool isnew)
{
this.classname = "trigger_teleport";
+ if(isnew)
+ IL_PUSH(g_teleporters, this);
int mytm = ReadByte(); if(mytm) { this.team = mytm - 1; }
this.spawnflags = ReadInt24_t();
this.active = ReadByte();