spawnfunc(trigger_teleport)
{
- self.angles = '0 0 0';
+ this.angles = '0 0 0';
- self.active = ACTIVE_ACTIVE;
- //trigger_init(self); // only for predicted triggers?
+ this.active = ACTIVE_ACTIVE;
+ //trigger_init(this); // only for predicted triggers?
EXACTTRIGGER_INIT;
- self.use = trigger_teleport_use;
+ this.use = trigger_teleport_use;
- if(self.noise != "")
- FOREACH_WORD(self.noise, true, precache_sound(it));
+ if(this.noise != "")
+ FOREACH_WORD(this.noise, true, precache_sound(it));
// this must be called to spawn the teleport waypoints for bots
- InitializeEntity(self, teleport_findtarget, INITPRIO_FINDTARGET);
+ InitializeEntity(this, teleport_findtarget, INITPRIO_FINDTARGET);
- if (self.target == "")
+ if (this.target == "")
{
objerror ("Teleporter with no target");
return;
}
- self.teleport_next = teleport_first;
- teleport_first = self;
+ this.teleport_next = teleport_first;
+ teleport_first = this;
}
#elif defined(CSQC)
NET_HANDLE(ENT_CLIENT_TRIGGER_TELEPORT, bool isnew)