+#include "triggers.qh"
void SUB_DontUseTargets(entity this, entity actor, entity trigger) { }
void SUB_UseTargets(entity this, entity actor, entity trigger);
t.target2 = this.target2;
t.target3 = this.target3;
t.target4 = this.target4;
+ t.antiwall_flag = this.antiwall_flag;
return;
}
{
if(this.target_random)
{
- RandomSelection_Add(t, 0, string_null, 1, 0);
+ RandomSelection_AddEnt(t, 1, 0);
}
else
{