-void SUB_DontUseTargets() { }
+#include "triggers.qh"
+void SUB_DontUseTargets(entity this, entity actor, entity trigger) { }
-void() SUB_UseTargets;
+void SUB_UseTargets(entity this, entity actor, entity trigger);
-void DelayThink()
-{SELFPARAM();
- activator = this.enemy;
- SUB_UseTargets ();
- remove(this);
+void DelayThink(entity this)
+{
+ SUB_UseTargets (this, this.enemy, NULL);
+ delete(this);
}
void FixSize(entity e)
#ifdef SVQC
+bool autocvar_g_triggers_debug = true;
+
void trigger_init(entity this)
{
string m = this.model;
- WITHSELF(this, WarpZoneLib_ExactTrigger_Init());
- if(m != "")
- {
- precache_model(m);
- _setmodel(this, m); // no precision needed
+ EXACTTRIGGER_INIT;
+ if(autocvar_g_triggers_debug)
+ {
+ if(m != "")
+ {
+ precache_model(m);
+ _setmodel(this, m); // no precision needed
+ }
+ setorigin(this, this.origin);
+ if(this.scale)
+ setsize(this, this.mins * this.scale, this.maxs * this.scale);
+ else
+ setsize(this, this.mins, this.maxs);
}
- setorigin(this, this.origin);
- if(this.scale)
- setsize(this, this.mins * this.scale, this.maxs * this.scale);
- else
- setsize(this, this.mins, this.maxs);
- BITSET_ASSIGN(this.effects, EF_NODEPTHTEST);
+ if(autocvar_g_triggers_debug)
+ BITSET_ASSIGN(this.effects, EF_NODEPTHTEST);
}
void trigger_link(entity this, bool(entity this, entity to, int sendflags) sendfunc)
{
- this.SendEntity = SendEntity_self;
- this.SendEntity3 = sendfunc;
+ setSendEntity(this, sendfunc);
this.SendFlags = 0xFFFFFF;
}
#elif defined(CSQC)
-void trigger_common_read(bool withtarget)
-{SELFPARAM();
+void trigger_common_read(entity this, bool withtarget)
+{
int f = ReadByte();
this.warpzone_isboxy = (f & 1);
}
#endif
+
/*
==============================
SUB_UseTargets
the global "activator" should be set to the entity that initiated the firing.
-If self.delay is set, a DelayedUse entity will be created that will actually
+If this.delay is set, a DelayedUse entity will be created that will actually
do the SUB_UseTargets after that many seconds have passed.
-Centerprints any self.message to the activator.
+Centerprints any this.message to the activator.
-Removes all entities with a targetname that match self.killtarget,
+Removes all entities with a targetname that match this.killtarget,
and removes them, so some events can remove other triggers.
Search for (string)targetname in all entities that
-match (string)self.target and call their .use function
+match (string)this.target and call their .use function
==============================
*/
-void SUB_UseTargets()
-{SELFPARAM();
- entity t, otemp, act;
- string s;
- float i;
+void SUB_UseTargets_Ex(entity this, entity actor, entity trigger, bool preventReuse)
+{
//
// check for a delay
//
if (this.delay)
{
// create a temp object to fire at a later time
- t = new(DelayedUse);
+ entity t = new(DelayedUse);
t.nextthink = time + this.delay;
- t.think = DelayThink;
- t.enemy = activator;
+ setthink(t, DelayThink);
+ t.enemy = actor;
t.message = this.message;
t.killtarget = this.killtarget;
t.target = this.target;
t.target2 = this.target2;
t.target3 = this.target3;
t.target4 = this.target4;
+ t.antiwall_flag = this.antiwall_flag;
return;
}
+ string s;
//
// print the message
//
#ifdef SVQC
if(this)
- if(IS_PLAYER(activator) && this.message != "")
- if(IS_REAL_CLIENT(activator))
+ if(IS_PLAYER(actor) && this.message != "")
+ if(IS_REAL_CLIENT(actor))
{
- centerprint(activator, this.message);
+ centerprint(actor, this.message);
if (this.noise == "")
- play2(activator, SND(TALK));
+ play2(actor, SND(TALK));
}
//
s = this.killtarget;
if (s != "")
{
- for(t = world; (t = find(t, targetname, s)); )
- remove(t);
+ for(entity t = NULL; (t = find(t, targetname, s)); )
+ delete(t);
}
#endif
//
// fire targets
//
- act = activator;
- otemp = other;
if(this.target_random)
RandomSelection_Init();
- for(i = 0; i < 4; ++i)
+ for(int i = 0; i < 4; ++i)
{
switch(i)
{
{
// Flag to set func_clientwall state
// 1 == deactivate, 2 == activate, 0 == do nothing
- float aw_flag = this.antiwall_flag;
- for(t = world; (t = find(t, targetname, s)); )
- if(t.use)
+ int aw_flag = this.antiwall_flag;
+ for(entity t = NULL; (t = find(t, targetname, s)); )
{
- if(this.target_random)
- {
- RandomSelection_Add(t, 0, string_null, 1, 0);
- }
- else
+ if(t.use && (t.sub_target_used != time || !preventReuse))
{
- if (t.classname == "func_clientwall" || t.classname == "func_clientillusionary")
- t.antiwall_flag = aw_flag;
- setself(t);
- other = this;
- activator = act;
- self.use();
+ if(this.target_random)
+ {
+ RandomSelection_AddEnt(t, 1, 0);
+ }
+ else
+ {
+ if (t.classname == "func_clientwall" || t.classname == "func_clientillusionary")
+ t.antiwall_flag = aw_flag;
+
+ t.use(t, actor, this);
+ if(preventReuse)
+ t.sub_target_used = time;
+ }
}
}
}
if(this.target_random && RandomSelection_chosen_ent)
{
- setself(RandomSelection_chosen_ent);
- other = this;
- activator = act;
- self.use();
+ RandomSelection_chosen_ent.use(RandomSelection_chosen_ent, actor, this);
+ if(preventReuse)
+ RandomSelection_chosen_ent.sub_target_used = time;
}
-
- activator = act;
- setself(this);
- other = otemp;
}
-#ifdef CSQC
-void trigger_touch_generic(entity this, void() touchfunc)
-{
- entity e;
- for(e = findradius((this.absmin + this.absmax) * 0.5, vlen(this.absmax - this.absmin) * 0.5 + 1); e; e = e.chain)
- if(e.classname == "csqcprojectile")
- {
- vector emin = e.absmin, emax = e.absmax;
- if(this.solid == SOLID_BSP)
- {
- emin -= '1 1 1';
- emax += '1 1 1';
- }
- if(boxesoverlap(emin, emax, this.absmin, this.absmax)) // quick
- if(WarpZoneLib_BoxTouchesBrush(emin, emax, this, e)) // accurate
- {
- other = e;
- WITHSELF(this, touchfunc());
- }
- }
-}
-void trigger_draw_generic(entity this)
-{
- float dt = time - this.move_time;
- this.move_time = time;
- if(dt <= 0) { return; }
+void SUB_UseTargets(entity this, entity actor, entity trigger) { SUB_UseTargets_Ex(this, actor, trigger, false); }
+void SUB_UseTargets_PreventReuse(entity this, entity actor, entity trigger) { SUB_UseTargets_Ex(this, actor, trigger, true); }
- if(this.trigger_touch) { trigger_touch_generic(this, this.trigger_touch); }
+void SUB_UseTargets_self(entity this)
+{
+ SUB_UseTargets(this, NULL, NULL);
}
-#endif