void target_voicescript_next(entity pl);
void target_voicescript_clear(entity pl);
+
+void SUB_ForEachTarget_Init();
+void SUB_ForEachTarget(entity s, void(entity, float, vector, string, entity) cback, float recursive, float fdata, vector vdata, string sdata, entity edata);
+void SUB_UseTargets_PreventReuse(entity this, entity actor, entity trigger);
#endif
+.float sub_target_used;
+
.float volume, atten;
.vector dest;