void target_voicescript_next(entity pl);
void target_voicescript_clear(entity pl);
-void SUB_ForEachTarget_Init();
-void SUB_ForEachTarget(entity s, void(entity, float, vector, string, entity) cback, float recursive, float fdata, vector vdata, string sdata, entity edata);
void SUB_UseTargets_PreventReuse(entity this, entity actor, entity trigger);
#endif