const float SPAWNFLAG_NOMESSAGE = 1;
const float SPAWNFLAG_NOTOUCH = 1;
-.void() trigger_touch;
-
.bool pushable;
.float antiwall_flag; // Variable to define what to do with func_clientwall
.float height;
.float nottargeted;
-#define IFTARGETED if(!self.nottargeted && self.targetname != "")
+#define IFTARGETED if(!this.nottargeted && this.targetname != "")
.float lip;
void FixSize(entity e);
#ifdef CSQC
-void trigger_common_read(bool withtarget);
-void trigger_remove_generic();
+void trigger_common_read(entity this, bool withtarget);
+void trigger_remove_generic(entity this);
.float active;
.string target;