bool turret_send(entity this, entity to, float sf)
{
-
WriteHeader(MSG_ENTITY, ENT_CLIENT_TURRET);
WriteByte(MSG_ENTITY, sf);
if(sf & TNSF_SETUP)
WriteVector(MSG_ENTITY, this.origin);
- WriteAngle(MSG_ENTITY, this.angles_x);
- WriteAngle(MSG_ENTITY, this.angles_y);
+ WriteAngleVector2D(MSG_ENTITY, this.angles);
}
if(sf & TNSF_ANG)