proj.nextthink = time + 9;
set_movetype(proj, MOVETYPE_FLYMISSILE);
proj.velocity = normalize(actor.tur_shotdir_updated + randomvec() * actor.shot_spread) * actor.shot_speed;
- proj.flags = FL_PROJECTILE;
+ proj.flags = FL_PROJECTILE;
+ IL_PUSH(g_projectiles, proj);
proj.enemy = actor.enemy;
proj.totalfrags = _death;
PROJECTILE_MAKETRIGGER(proj);