#pragma once
-#include <server/miscfunctions.qh>
+#include "all.qh"
entity turret_projectile(entity actor, Sound _snd, float _size, float _health, float _death, float _proj_type, float _cull, float _cli_anim);
void turret_projectile_explode(entity this);
vector tvt_tadv; // turret angle diff vector, updated by a successful call to turret_validate_target
float tvt_thadf; // turret head angle diff float, updated by a successful call to turret_validate_target
float tvt_dist; // turret distance, updated by a successful call to turret_validate_target
+
+IntrusiveList g_turrets;
+STATIC_INIT(g_turrets) { g_turrets = IL_NEW(); }