spawnfunc(turret_targettrigger);
-void turret_targettrigger_touch();
+void turret_targettrigger_touch(entity this);
-void turret_targettrigger_touch()
-{SELFPARAM();
+void turret_targettrigger_touch(entity this)
+{
if (this.cnt > time) return;
FOREACH_ENTITY_STRING_ORDERED(targetname, this.target, {
if (!(it.turret_flags & TUR_FLAG_RECIEVETARGETS)) continue;