spawnfunc(turret_targettrigger);
-void turret_targettrigger_touch(entity this);
+void turret_targettrigger_touch(entity this, entity toucher);
-void turret_targettrigger_touch(entity this)
+void turret_targettrigger_touch(entity this, entity toucher)
{
if (this.cnt > time) return;
FOREACH_ENTITY_STRING_ORDERED(targetname, this.target, {
if (!(it.turret_flags & TUR_FLAG_RECIEVETARGETS)) continue;
if (!it.turret_addtarget) continue;
- it.turret_addtarget(it, other, this);
+ it.turret_addtarget(it, toucher, this);
});
this.cnt = time + 0.5;
}