if (self.pathgoal.enemy)
{
- self.pathcurrent = pathlib_astar(self.pathgoal.origin,self.pathgoal.enemy.origin);
+ self.pathcurrent = pathlib_astar(self, self.pathgoal.origin,self.pathgoal.enemy.origin);
self.pathgoal = self.pathgoal.enemy;
}
}
{
#ifdef EWHEEL_FANCYPATH
- it.pathcurrent = WALKER_PATH(it.origin,e.origin);
+ it.pathcurrent = WALKER_PATH(it, it.origin, e.origin);
it.pathgoal = e;
#else
it.pathcurrent = e;