]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/turrets/turret/ewheel.qc
Turrets: make usable as weapons
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / turrets / turret / ewheel.qc
index a27860bc4fa16bd34e4aa33dd029c3e44fe7b723..81336a4951ba84d1f5dc7084f2837d0ef84efec0 100644 (file)
@@ -1,19 +1,63 @@
 #ifndef TUR_EWHEEL_H
 #define TUR_EWHEEL_H
-REGISTER_TURRET(
-/* TUR_##id   */ EWHEEL,
-/* function   */ t_ewheel,
-/* spawnflags */ TUR_FLAG_PLAYER | TUR_FLAG_MOVE | TUR_FLAG_ROAM,
-/* mins,maxs  */ '-32 -32 0', '32 32 48',
-/* model      */ "ewheel-base2.md3",
-/* head_model */ "ewheel-gun1.md3",
-/* netname    */ "ewheel",
-/* fullname   */ _("eWheel Turret")
-);
+
+CLASS(EWheel, Turret)
+/* spawnflags */ ATTRIB(EWheel, spawnflags, int, TUR_FLAG_PLAYER | TUR_FLAG_MOVE | TUR_FLAG_ROAM);
+/* mins       */ ATTRIB(EWheel, mins, vector, '-32 -32 0');
+/* maxs       */ ATTRIB(EWheel, maxs, vector, '32 32 48');
+/* modelname  */ ATTRIB(EWheel, mdl, string, "ewheel-base2.md3");
+/* model      */ ATTRIB(EWheel, model, string, strzone(strcat("models/turrets/", this.mdl)));
+/* head_model */ ATTRIB(EWheel, head_model, string, strzone(strcat("models/turrets/", "ewheel-gun1.md3")));
+/* netname    */ ATTRIB(EWheel, netname, string, "ewheel");
+/* fullname   */ ATTRIB(EWheel, turret_name, string, _("eWheel Turret"));
+ENDCLASS(EWheel)
+
+REGISTER_TURRET(EWHEEL, NEW(EWheel));
+
+CLASS(EWheelAttack, PortoLaunch)
+/* flags     */ ATTRIB(EWheelAttack, spawnflags, int, WEP_TYPE_OTHER);
+/* impulse   */ ATTRIB(EWheelAttack, impulse, int, 5);
+/* refname   */ ATTRIB(EWheelAttack, netname, string, "turret_ewheel");
+/* wepname   */ ATTRIB(EWheelAttack, message, string, _("eWheel"));
+ENDCLASS(EWheelAttack)
+REGISTER_WEAPON(EWHEEL, NEW(EWheelAttack));
+
 #endif
 
 #ifdef IMPLEMENTATION
 #ifdef SVQC
+void turret_initparams(entity);
+METHOD(EWheelAttack, wr_think, bool(entity thiswep, bool fire1, bool fire2)) {
+       SELFPARAM();
+       bool isPlayer = IS_PLAYER(self);
+       if (fire1)
+       if (!isPlayer || weapon_prepareattack(false, WEP_CVAR_PRI(electro, refire))) {
+               if (isPlayer) {
+            turret_initparams(self);
+            W_SetupShot_Dir(self, v_forward, false, 0, W_Sound("electro_fire"), CH_WEAPON_B, 0);
+            self.tur_shotdir_updated = w_shotdir;
+            self.tur_shotorg = w_shotorg;
+            self.tur_head = self;
+            weapon_thinkf(WFRAME_FIRE1, WEP_CVAR_PRI(electro, animtime), w_ready);
+        }
+
+        turret_do_updates(self);
+
+        entity missile = turret_projectile(SND(LASERGUN_FIRE), 1, 0, DEATH_TURRET_EWHEEL, PROJECTILE_BLASTER, true, true);
+        missile.missile_flags = MIF_SPLASH;
+
+        Send_Effect(EFFECT_BLASTER_MUZZLEFLASH, self.tur_shotorg, self.tur_shotdir_updated * 1000, 1);
+
+        if (!isPlayer) {
+            self.tur_head.frame += 2;
+
+            if (self.tur_head.frame > 3)
+                self.tur_head.frame = 0;
+        }
+       }
+       return true;
+}
+
 float autocvar_g_turrets_unit_ewheel_speed_fast;
 float autocvar_g_turrets_unit_ewheel_speed_slow;
 float autocvar_g_turrets_unit_ewheel_speed_slower;
@@ -126,34 +170,15 @@ void ewheel_move_idle()
 
 void spawnfunc_turret_ewheel() { SELFPARAM(); if(!turret_initialize(TUR_EWHEEL.m_id)) remove(self); }
 
-float t_ewheel(float req)
-{SELFPARAM();
-    switch(req)
-    {
-        case TR_ATTACK:
+        METHOD(EWheel, tr_attack, void(EWheel thistur))
         {
-            float i;
-            entity _mis;
-
-            for (i = 0; i < 1; ++i)
-            {
-                turret_do_updates(self);
-
-                _mis = turret_projectile(SND(LASERGUN_FIRE), 1, 0, DEATH_TURRET_EWHEEL, PROJECTILE_BLASTER, TRUE, TRUE);
-                _mis.missile_flags = MIF_SPLASH;
-
-                Send_Effect(EFFECT_BLASTER_MUZZLEFLASH, self.tur_shotorg, self.tur_shotdir_updated * 1000, 1);
-
-                self.tur_head.frame += 2;
-
-                if (self.tur_head.frame > 3)
-                    self.tur_head.frame = 0;
-            }
-
-            return true;
+            SELFPARAM();
+            Weapon wep = WEP_EWHEEL;
+            wep.wr_think(wep, true, false);
         }
-        case TR_THINK:
+        METHOD(EWheel, tr_think, bool(EWheel thistur))
         {
+            SELFPARAM();
             float vz;
             vector wish_angle, real_angle;
 
@@ -187,8 +212,9 @@ float t_ewheel(float req)
 
             return true;
         }
-        case TR_DEATH:
+        METHOD(EWheel, tr_death, bool(EWheel thistur))
         {
+            SELFPARAM();
             self.velocity = '0 0 0';
 
 #ifdef EWHEEL_FANCYPATH
@@ -199,8 +225,9 @@ float t_ewheel(float req)
 
             return true;
         }
-        case TR_SETUP:
+        METHOD(EWheel, tr_setup, bool(EWheel thistur))
         {
+            SELFPARAM();
             entity e;
 
             if(self.movetype == MOVETYPE_WALK)
@@ -253,14 +280,10 @@ float t_ewheel(float req)
 
             return true;
         }
-        case TR_PRECACHE:
+        METHOD(EWheel, tr_precache, bool(EWheel thistur))
         {
             return true;
         }
-    }
-
-    return true;
-}
 
 #endif // SVQC
 #ifdef CSQC
@@ -284,12 +307,9 @@ void ewheel_draw()
         te_spark(self.origin + '0 0 40', randomvec() * 256 + '0 0 256', 16);
 }
 
-float t_ewheel(float req)
-{SELFPARAM();
-    switch(req)
-    {
-        case TR_SETUP:
+        METHOD(EWheel, tr_setup, bool(EWheel thistur))
         {
+            SELFPARAM();
             self.gravity               = 1;
             self.movetype              = MOVETYPE_BOUNCE;
             self.move_movetype = MOVETYPE_BOUNCE;
@@ -299,14 +319,10 @@ float t_ewheel(float req)
 
             return true;
         }
-        case TR_PRECACHE:
+        METHOD(EWheel, tr_precache, bool(EWheel thistur))
         {
             return true;
         }
-    }
-
-    return true;
-}
 
 #endif // CSQC
 #endif // REGISTER_TURRET