#ifdef SVQC
void turret_initparams(entity);
-METHOD(EWheelAttack, wr_think, bool(entity thiswep, bool fire1, bool fire2)) {
+METHOD(EWheelAttack, wr_think, void(entity thiswep, bool fire1, bool fire2)) {
SELFPARAM();
bool isPlayer = IS_PLAYER(self);
if (fire1)
self.tur_head.frame = 0;
}
}
- return true;
}
#endif