]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/turrets/turret/ewheel_weapon.qc
Weapons: add a second .weaponentity
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / turrets / turret / ewheel_weapon.qc
index eb90e253e2f90d4e5244900f4229e394a525b745..5239e2a44c642cac10856083c46eab8fd3d06222 100644 (file)
@@ -19,14 +19,14 @@ void turret_initparams(entity);
 METHOD(EWheelAttack, wr_think, void(entity thiswep, entity actor, int slot, int fire)) {
     bool isPlayer = IS_PLAYER(actor);
     if (fire & 1)
-    if (!isPlayer || weapon_prepareattack(thiswep, actor, false, WEP_CVAR_PRI(electro, refire))) {
+    if (!isPlayer || weapon_prepareattack(thiswep, actor, slot, false, WEP_CVAR_PRI(electro, refire))) {
         if (isPlayer) {
             turret_initparams(actor);
             W_SetupShot_Dir(actor, v_forward, false, 0, W_Sound("electro_fire"), CH_WEAPON_B, 0);
             actor.tur_shotdir_updated = w_shotdir;
             actor.tur_shotorg = w_shotorg;
             actor.tur_head = actor;
-            weapon_thinkf(actor, WFRAME_FIRE1, WEP_CVAR_PRI(electro, animtime), w_ready);
+            weapon_thinkf(actor, slot, WFRAME_FIRE1, WEP_CVAR_PRI(electro, animtime), w_ready);
         }
 
         turret_do_updates(actor);