]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/turrets/turret/ewheel_weapon.qc
Merge branch 'Mario/dmg_wepent'
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / turrets / turret / ewheel_weapon.qc
index ca7949f36154aee86c493c3bb94d5be122dedf45..fc22c3086c861505e57b49baff564297a74a1b26 100644 (file)
@@ -1,52 +1,36 @@
-#ifndef TURRET_EWHEEL_WEAPON_H
-#define TURRET_EWHEEL_WEAPON_H
-
-CLASS(EWheelAttack, PortoLaunch)
-/* flags     */ ATTRIB(EWheelAttack, spawnflags, int, WEP_TYPE_OTHER | WEP_FLAG_HIDDEN);
-/* impulse   */ ATTRIB(EWheelAttack, impulse, int, 5);
-/* refname   */ ATTRIB(EWheelAttack, netname, string, "turret_ewheel");
-/* wepname   */ ATTRIB(EWheelAttack, message, string, _("eWheel"));
-ENDCLASS(EWheelAttack)
-REGISTER_WEAPON(EWHEEL, NEW(EWheelAttack));
-
-#endif
-
-#ifdef IMPLEMENTATION
+#include "ewheel_weapon.qh"
 
 #ifdef SVQC
 
 void turret_initparams(entity);
-METHOD(EWheelAttack, wr_think, bool(entity thiswep, bool fire1, bool fire2)) {
-    SELFPARAM();
-    bool isPlayer = IS_PLAYER(self);
-    if (fire1)
-    if (!isPlayer || weapon_prepareattack(false, WEP_CVAR_PRI(electro, refire))) {
+SOUND(EWheelAttack_FIRE, W_Sound("electro_fire"));
+METHOD(EWheelAttack, wr_think, void(entity thiswep, entity actor, .entity weaponentity, int fire)) {
+    bool isPlayer = IS_PLAYER(actor);
+    if (fire & 1)
+    if (!isPlayer || weapon_prepareattack(thiswep, actor, weaponentity, false, WEP_CVAR_PRI(electro, refire))) {
         if (isPlayer) {
-            turret_initparams(self);
-            W_SetupShot_Dir(self, v_forward, false, 0, W_Sound("electro_fire"), CH_WEAPON_B, 0);
-            self.tur_shotdir_updated = w_shotdir;
-            self.tur_shotorg = w_shotorg;
-            self.tur_head = self;
-            weapon_thinkf(WFRAME_FIRE1, WEP_CVAR_PRI(electro, animtime), w_ready);
+            turret_initparams(actor);
+            W_SetupShot_Dir(actor, weaponentity, v_forward, false, 0, SND_EWheelAttack_FIRE, CH_WEAPON_B, 0);
+            actor.tur_shotdir_updated = w_shotdir;
+            actor.tur_shotorg = w_shotorg;
+            actor.tur_head = actor;
+            weapon_thinkf(actor, weaponentity, WFRAME_FIRE1, WEP_CVAR_PRI(electro, animtime), w_ready);
         }
 
-        turret_do_updates(self);
+        turret_do_updates(actor);
 
-        entity missile = turret_projectile(SND(LASERGUN_FIRE), 1, 0, DEATH_TURRET_EWHEEL, PROJECTILE_BLASTER, true, true);
+        entity missile = turret_projectile(actor, SND_LASERGUN_FIRE, 1, 0, DEATH_TURRET_EWHEEL.m_id, PROJECTILE_BLASTER, true, true);
         missile.missile_flags = MIF_SPLASH;
 
-        Send_Effect(EFFECT_BLASTER_MUZZLEFLASH, self.tur_shotorg, self.tur_shotdir_updated * 1000, 1);
+        Send_Effect(EFFECT_BLASTER_MUZZLEFLASH, actor.tur_shotorg, actor.tur_shotdir_updated * 1000, 1);
 
         if (!isPlayer) {
-            self.tur_head.frame += 2;
+            actor.tur_head.frame += 2;
 
-            if (self.tur_head.frame > 3)
-                self.tur_head.frame = 0;
+            if (actor.tur_head.frame > 3)
+                actor.tur_head.frame = 0;
         }
     }
-    return true;
 }
 
 #endif
-
-#endif