#ifndef TURRET_FLAC_H
#define TURRET_FLAC_H
-#include "flac_weapon.qc"
+#include "flac_weapon.qh"
CLASS(Flac, Turret)
/* spawnflags */ ATTRIB(Flac, spawnflags, int, TUR_FLAG_SPLASH | TUR_FLAG_FASTPROJ | TUR_FLAG_MISSILE);
/* mins */ ATTRIB(Flac, mins, vector, '-32 -32 0');
/* maxs */ ATTRIB(Flac, maxs, vector, '32 32 64');
/* modelname */ ATTRIB(Flac, mdl, string, "base.md3");
-/* model */ ATTRIB(Flac, model, string, strzone(strcat("models/turrets/", this.mdl)));
-/* head_model */ ATTRIB(Flac, head_model, string, strzone(strcat("models/turrets/", "flac.md3")));
+/* model */ ATTRIB_STRZONE(Flac, model, string, strcat("models/turrets/", this.mdl));
+/* head_model */ ATTRIB_STRZONE(Flac, head_model, string, strcat("models/turrets/", "flac.md3"));
/* netname */ ATTRIB(Flac, netname, string, "flac");
/* fullname */ ATTRIB(Flac, turret_name, string, _("FLAC Cannon"));
ATTRIB(Flac, m_weapon, Weapon, WEP_FLAC);
#ifdef IMPLEMENTATION
-#include "flac_weapon.qc"
-
#ifdef SVQC
spawnfunc(turret_flac) { if (!turret_initialize(TUR_FLAC)) remove(self); }