spawnfunc(turret_fusionreactor) { if (!turret_initialize(TUR_FUSIONREACTOR)) remove(self); }
-METHOD(FusionReactor, tr_attack, void(FusionReactor this))
+METHOD(FusionReactor, tr_attack, void(FusionReactor this, entity it))
{
self.enemy.ammo = min(self.enemy.ammo + self.shot_dmg,self.enemy.ammo_max);
vector fl_org = 0.5 * (self.enemy.absmin + self.enemy.absmax);
te_smallflash(fl_org);
}
-METHOD(FusionReactor, tr_think, void(FusionReactor thistur))
+METHOD(FusionReactor, tr_think, void(FusionReactor thistur, entity it))
{
self.tur_head.avelocity = '0 250 0' * (self.ammo / self.ammo_max);
}