METHOD(FusionReactor, tr_attack, void(FusionReactor this, entity it))
{
- self.enemy.ammo = min(self.enemy.ammo + self.shot_dmg,self.enemy.ammo_max);
- vector fl_org = 0.5 * (self.enemy.absmin + self.enemy.absmax);
+ it.enemy.ammo = min(it.enemy.ammo + it.shot_dmg,it.enemy.ammo_max);
+ vector fl_org = 0.5 * (it.enemy.absmin + it.enemy.absmax);
te_smallflash(fl_org);
}
METHOD(FusionReactor, tr_think, void(FusionReactor thistur, entity it))