#pragma once
+
+#include "hellion_weapon.qh"
+
+CLASS(Hellion, Turret)
+/* spawnflags */ ATTRIB(Hellion, spawnflags, int, TUR_FLAG_SPLASH | TUR_FLAG_FASTPROJ | TUR_FLAG_PLAYER | TUR_FLAG_MISSILE);
+/* mins */ ATTRIB(Hellion, mins, vector, '-32 -32 0');
+/* maxs */ ATTRIB(Hellion, maxs, vector, '32 32 64');
+/* modelname */ ATTRIB(Hellion, mdl, string, "base.md3");
+/* model */ ATTRIB_STRZONE(Hellion, model, string, strcat("models/turrets/", this.mdl));
+/* head_model */ ATTRIB_STRZONE(Hellion, head_model, string, strcat("models/turrets/", "hellion.md3"));
+/* netname */ ATTRIB(Hellion, netname, string, "hellion");
+/* fullname */ ATTRIB(Hellion, turret_name, string, _("Hellion Missile Turret"));
+ ATTRIB(Hellion, m_weapon, Weapon, WEP_HELLION);
+ENDCLASS(Hellion)
+REGISTER_TURRET(HELLION, NEW(Hellion));