void spawnfunc_turret_hk() { SELFPARAM(); if(!turret_initialize(TUR_HK.m_id)) remove(self); }
- METHOD(HunterKiller, tr_attack, bool(HunterKiller thistur))
+ METHOD(HunterKiller, tr_attack, void(HunterKiller thistur))
{
entity missile;
if (self.tur_head.frame == 0)
self.tur_head.frame = self.tur_head.frame + 1;
-
- return true;
}
METHOD(HunterKiller, tr_think, bool(HunterKiller thistur))
{