#ifndef TUR_HK_H
#define TUR_HK_H
-REGISTER_TURRET(
-/* TUR_##id */ HK,
-/* function */ t_hk,
-/* spawnflags */ TUR_FLAG_SPLASH | TUR_FLAG_MEDPROJ | TUR_FLAG_PLAYER | TUR_FLAG_RECIEVETARGETS,
-/* mins,maxs */ '-32 -32 0', '32 32 64',
-/* model */ "base.md3",
-/* head_model */ "hk.md3",
-/* netname */ "hk",
-/* fullname */ _("Hunter-Killer Turret")
-);
+
+CLASS(HunterKiller, Turret)
+/* spawnflags */ ATTRIB(HunterKiller, spawnflags, int, TUR_FLAG_SPLASH | TUR_FLAG_MEDPROJ | TUR_FLAG_PLAYER | TUR_FLAG_RECIEVETARGETS);
+/* mins */ ATTRIB(HunterKiller, mins, vector, '-32 -32 0');
+/* maxs */ ATTRIB(HunterKiller, maxs, vector, '32 32 64');
+/* modelname */ ATTRIB(HunterKiller, mdl, string, "base.md3");
+/* model */ ATTRIB(HunterKiller, model, string, strzone(strcat("models/turrets/", this.mdl)));
+/* head_model */ ATTRIB(HunterKiller, head_model, string, strzone(strcat("models/turrets/", "hk.md3")));
+/* netname */ ATTRIB(HunterKiller, netname, string, "hk");
+/* fullname */ ATTRIB(HunterKiller, turret_name, string, _("Hunter-Killer Turret"));
+ENDCLASS(HunterKiller)
+
+REGISTER_TURRET(HK, NEW(HunterKiller));
+
+CLASS(HunterKillerAttack, PortoLaunch)
+/* flags */ ATTRIB(HunterKillerAttack, spawnflags, int, WEP_TYPE_OTHER);
+/* impulse */ ATTRIB(HunterKillerAttack, impulse, int, 9);
+/* refname */ ATTRIB(HunterKillerAttack, netname, string, "turret_hk");
+/* wepname */ ATTRIB(HunterKillerAttack, message, string, _("Hunter-Killer"));
+ENDCLASS(HunterKillerAttack)
+REGISTER_WEAPON(HK, NEW(HunterKillerAttack));
+
#endif
#ifdef IMPLEMENTATION
#ifdef SVQC
+void turret_initparams(entity);
+void turret_hk_missile_think();
+METHOD(HunterKillerAttack, wr_think, bool(entity thiswep, bool fire1, bool fire2)) {
+ SELFPARAM();
+ bool isPlayer = IS_PLAYER(self);
+ if (fire1)
+ if (!isPlayer || weapon_prepareattack(false, WEP_CVAR_PRI(electro, refire))) {
+ if (isPlayer) {
+ turret_initparams(self);
+ W_SetupShot_Dir(self, v_forward, false, 0, W_Sound("electro_fire"), CH_WEAPON_B, 0);
+ self.tur_shotdir_updated = w_shotdir;
+ self.tur_shotorg = w_shotorg;
+ self.tur_head = self;
+ weapon_thinkf(WFRAME_FIRE1, WEP_CVAR_PRI(electro, animtime), w_ready);
+ }
+ entity missile = turret_projectile(SND(ROCKET_FIRE), 6, 10, DEATH_TURRET_HK, PROJECTILE_ROCKET, FALSE, FALSE);
+ te_explosion (missile.origin);
+
+ missile.think = turret_hk_missile_think;
+ missile.nextthink = time + 0.25;
+ missile.movetype = MOVETYPE_BOUNCEMISSILE;
+ missile.velocity = self.tur_shotdir_updated * (self.shot_speed * 0.75);
+ missile.angles = vectoangles(missile.velocity);
+ missile.cnt = time + 30;
+ missile.ticrate = max(autocvar_sys_ticrate, 0.05);
+ missile.missile_flags = MIF_SPLASH | MIF_PROXY | MIF_GUIDED_AI;
+
+ if (!isPlayer)
+ if (self.tur_head.frame == 0)
+ self.tur_head.frame = self.tur_head.frame + 1;
+ }
+ return true;
+}
+
float autocvar_g_turrets_unit_hk_shot_speed;
float autocvar_g_turrets_unit_hk_shot_speed_accel;
float autocvar_g_turrets_unit_hk_shot_speed_accel2;
void spawnfunc_turret_hk() { SELFPARAM(); if(!turret_initialize(TUR_HK.m_id)) remove(self); }
-float t_hk(Turret thistur, float req)
-{SELFPARAM();
- switch(req)
- {
- case TR_ATTACK:
+ METHOD(HunterKiller, tr_attack, void(HunterKiller thistur))
{
- entity missile;
-
- missile = turret_projectile(SND(ROCKET_FIRE), 6, 10, DEATH_TURRET_HK, PROJECTILE_ROCKET, FALSE, FALSE);
- te_explosion (missile.origin);
-
- missile.think = turret_hk_missile_think;
- missile.nextthink = time + 0.25;
- missile.movetype = MOVETYPE_BOUNCEMISSILE;
- missile.velocity = self.tur_shotdir_updated * (self.shot_speed * 0.75);
- missile.angles = vectoangles(missile.velocity);
- missile.cnt = time + 30;
- missile.ticrate = max(autocvar_sys_ticrate, 0.05);
- missile.missile_flags = MIF_SPLASH | MIF_PROXY | MIF_GUIDED_AI;
-
- if (self.tur_head.frame == 0)
- self.tur_head.frame = self.tur_head.frame + 1;
-
- return true;
+ Weapon wep = WEP_HK;
+ wep.wr_think(wep, true, false);
}
- case TR_THINK:
+ METHOD(HunterKiller, tr_think, bool(HunterKiller thistur))
{
if (self.tur_head.frame != 0)
self.tur_head.frame = self.tur_head.frame + 1;
return true;
}
- case TR_DEATH:
+ METHOD(HunterKiller, tr_death, bool(HunterKiller thistur))
{
return true;
}
- case TR_SETUP:
+ METHOD(HunterKiller, tr_setup, bool(HunterKiller thistur))
{
self.ammo_flags = TFL_AMMO_ROCKETS | TFL_AMMO_RECHARGE;
self.aim_flags = TFL_AIM_SIMPLE;
return true;
}
- case TR_PRECACHE:
+ METHOD(HunterKiller, tr_precache, bool(HunterKiller thistur))
{
return true;
}
- }
-
- return true;
-}
#endif // SVQC
#ifdef CSQC
-float t_hk(Turret thistur, float req)
-{
- switch(req)
- {
- case TR_SETUP:
+ METHOD(HunterKiller, tr_setup, bool(HunterKiller thistur))
{
return true;
}
- case TR_PRECACHE:
+ METHOD(HunterKiller, tr_precache, bool(HunterKiller thistur))
{
return true;
}
- }
-
- return true;
-}
#endif // CSQC
#endif // REGISTER_TURRET