REGISTER_TURRET(MLRS, NEW(MLRSTurret));
+CLASS(MLRSTurretAttack, PortoLaunch)
+/* flags */ ATTRIB(MLRSTurretAttack, spawnflags, int, WEP_TYPE_OTHER);
+/* impulse */ ATTRIB(MLRSTurretAttack, impulse, int, 9);
+/* refname */ ATTRIB(MLRSTurretAttack, netname, string, "turret_mlrs");
+/* wepname */ ATTRIB(MLRSTurretAttack, message, string, _("MLRS"));
+ENDCLASS(MLRSTurretAttack)
+REGISTER_WEAPON(TUR_MLRS, NEW(MLRSTurretAttack));
+
#endif
#ifdef IMPLEMENTATION
#ifdef SVQC
+void turret_initparams(entity);
+METHOD(MLRSTurretAttack, wr_think, bool(entity thiswep, bool fire1, bool fire2)) {
+ SELFPARAM();
+ bool isPlayer = IS_PLAYER(self);
+ if (fire1)
+ if (!isPlayer || weapon_prepareattack(false, WEP_CVAR(machinegun, sustained_refire))) {
+ if (isPlayer) {
+ turret_initparams(self);
+ W_SetupShot_Dir(self, v_forward, false, 0, W_Sound("electro_fire"), CH_WEAPON_B, 0);
+ self.tur_shotdir_updated = w_shotdir;
+ self.tur_shotorg = w_shotorg;
+ self.tur_head = self;
+ self.shot_radius = 500;
+ weapon_thinkf(WFRAME_FIRE1, 0, w_ready);
+ }
+ turret_tag_fire_update();
+ entity missile = turret_projectile(SND(ROCKET_FIRE), 6, 10, DEATH_TURRET_MLRS, PROJECTILE_ROCKET, TRUE, TRUE);
+ missile.nextthink = time + max(self.tur_impacttime,(self.shot_radius * 2) / self.shot_speed);
+ missile.missile_flags = MIF_SPLASH;
+ te_explosion (missile.origin);
+ }
+ return true;
+}
+
void spawnfunc_turret_mlrs() { SELFPARAM(); if(!turret_initialize(TUR_MLRS.m_id)) remove(self); }
METHOD(MLRSTurret, tr_attack, void(MLRSTurret thistur))
{
- entity missile;
-
- turret_tag_fire_update();
- missile = turret_projectile(SND(ROCKET_FIRE), 6, 10, DEATH_TURRET_MLRS, PROJECTILE_ROCKET, TRUE, TRUE);
- missile.nextthink = time + max(self.tur_impacttime,(self.shot_radius * 2) / self.shot_speed);
- missile.missile_flags = MIF_SPLASH;
- te_explosion (missile.origin);
+ Weapon wep = WEP_TUR_MLRS;
+ wep.wr_think(wep, true, false);
}
METHOD(MLRSTurret, tr_think, bool(MLRSTurret thistur))
{