spawnfunc(turret_mlrs) { if (!turret_initialize(TUR_MLRS)) remove(self); }
-METHOD(MLRSTurret, tr_think, void(MLRSTurret thistur))
+METHOD(MLRSTurret, tr_think, void(MLRSTurret thistur, entity it))
{
// 0 = full, 6 = empty
self.tur_head.frame = bound(0, 6 - floor(0.1 + self.ammo / self.shot_dmg), 6);