.int fireflag;
-METHOD(PhaserTurretAttack, wr_think, void(entity thiswep, entity actor, bool fire1, bool fire2))
+METHOD(PhaserTurretAttack, wr_think, void(entity thiswep, entity actor, int fire))
{
bool isPlayer = IS_PLAYER(actor);
- if (fire1)
+ if (fire & 1)
if (!isPlayer || weapon_prepareattack(thiswep, actor, false, WEP_CVAR_PRI(electro, refire))) {
if (isPlayer) {
turret_initparams(actor);