-#ifndef TUR_PLASMA_H
-#define TUR_PLASMA_H
-REGISTER_TURRET(
-/* TUR_##id */ PLASMA,
-/* function */ t_plasma,
-/* spawnflags */ TUR_FLAG_SPLASH | TUR_FLAG_MEDPROJ | TUR_FLAG_PLAYER,
-/* mins,maxs */ '-32 -32 0', '32 32 64',
-/* model */ "base.md3",
-/* head_model */ "plasma.md3",
-/* netname */ "plasma",
-/* fullname */ _("Plasma Cannon")
-);
-#endif
+#ifndef TURRET_PLASMA_H
+#define TURRET_PLASMA_H
-#ifdef IMPLEMENTATION
-#ifdef SVQC
-void spawnfunc_turret_plasma() { SELFPARAM(); if(!turret_initialize(TUR_PLASMA.m_id)) remove(self); }
-
-float t_plasma(float req)
-{SELFPARAM();
- switch(req)
- {
- case TR_ATTACK:
- {
- if(g_instagib)
- {
- float flying;
- flying = IsFlying(self); // do this BEFORE to make the trace values from FireRailgunBullet last
+#include "plasma_weapon.qc"
- FireRailgunBullet (self.tur_shotorg, self.tur_shotorg + self.tur_shotdir_updated * MAX_SHOT_DISTANCE, 10000000000,
- 800, 0, 0, 0, 0, DEATH_TURRET_PLASMA);
+CLASS(PlasmaTurret, Turret)
+/* spawnflags */ ATTRIB(PlasmaTurret, spawnflags, int, TUR_FLAG_SPLASH | TUR_FLAG_MEDPROJ | TUR_FLAG_PLAYER);
+/* mins */ ATTRIB(PlasmaTurret, mins, vector, '-32 -32 0');
+/* maxs */ ATTRIB(PlasmaTurret, maxs, vector, '32 32 64');
+/* modelname */ ATTRIB(PlasmaTurret, mdl, string, "base.md3");
+/* model */ ATTRIB_STRZONE(PlasmaTurret, model, string, strcat("models/turrets/", this.mdl));
+/* head_model */ ATTRIB_STRZONE(PlasmaTurret, head_model, string, strcat("models/turrets/", "plasma.md3"));
+/* netname */ ATTRIB(PlasmaTurret, netname, string, "plasma");
+/* fullname */ ATTRIB(PlasmaTurret, turret_name, string, _("Plasma Cannon"));
+ ATTRIB(PlasmaTurret, m_weapon, Weapon, WEP_PLASMA);
+ENDCLASS(PlasmaTurret)
+REGISTER_TURRET(PLASMA, NEW(PlasmaTurret));
- Send_Effect(EFFECT_VORTEX_MUZZLEFLASH, self.tur_shotorg, self.tur_shotdir_updated * 1000, 1);
+#endif
- // teamcolor / hit beam effect
- vector v = WarpZone_UnTransformOrigin(WarpZone_trace_transform, trace_endpos);
- WarpZone_TrailParticles(world, particleeffectnum(EFFECT_VAPORIZER(self.team)), self.tur_shotorg, v);
- if (self.tur_head.frame == 0)
- self.tur_head.frame = 1;
- }
- else
- {
- entity missile = turret_projectile(SND(HAGAR_FIRE), 1, 0, DEATH_TURRET_PLASMA, PROJECTILE_ELECTRO_BEAM, TRUE, TRUE);
- missile.missile_flags = MIF_SPLASH;
+#ifdef IMPLEMENTATION
- Send_Effect(EFFECT_BLASTER_MUZZLEFLASH, self.tur_shotorg, self.tur_shotdir_updated * 1000, 1);
- if (self.tur_head.frame == 0)
- self.tur_head.frame = 1;
- }
+#include "plasma_weapon.qc"
- return true;
- }
- case TR_THINK:
- {
- if (self.tur_head.frame != 0)
- self.tur_head.frame = self.tur_head.frame + 1;
+#ifdef SVQC
- if (self.tur_head.frame > 5)
- self.tur_head.frame = 0;
+spawnfunc(turret_plasma) { if (!turret_initialize(TUR_PLASMA)) remove(self); }
- return true;
- }
- case TR_DEATH:
- {
- return true;
- }
- case TR_SETUP:
- {
- self.ammo_flags = TFL_AMMO_ENERGY | TFL_AMMO_RECHARGE | TFL_AMMO_RECIEVE;
- self.damage_flags |= TFL_DMG_HEADSHAKE;
- self.firecheck_flags |= TFL_FIRECHECK_AFF;
- self.aim_flags = TFL_AIM_LEAD | TFL_AIM_SHOTTIMECOMPENSATE | TFL_AIM_SPLASH;
+METHOD(PlasmaTurret, tr_attack, void(PlasmaTurret this))
+{
+ if(g_instagib)
+ {
+ FireRailgunBullet (self.tur_shotorg, self.tur_shotorg + self.tur_shotdir_updated * MAX_SHOT_DISTANCE, 10000000000,
+ 800, 0, 0, 0, 0, DEATH_TURRET_PLASMA.m_id);
- turret_do_updates(self);
+ Send_Effect(EFFECT_VORTEX_MUZZLEFLASH, self.tur_shotorg, self.tur_shotdir_updated * 1000, 1);
- return true;
- }
- case TR_PRECACHE:
- {
- return true;
- }
+ // teamcolor / hit beam effect
+ vector v = WarpZone_UnTransformOrigin(WarpZone_trace_transform, trace_endpos);
+ WarpZone_TrailParticles(world, particleeffectnum(EFFECT_VAPORIZER(self.team)), self.tur_shotorg, v);
}
-
- return true;
+ else
+ {
+ SUPER(PlasmaTurret).tr_attack(this);
+ }
+ if (self.tur_head.frame == 0)
+ self.tur_head.frame = 1;
}
+METHOD(PlasmaTurret, tr_think, void(PlasmaTurret thistur))
+{
+ if (self.tur_head.frame != 0)
+ self.tur_head.frame = self.tur_head.frame + 1;
-#endif // SVQC
-#ifdef CSQC
-float t_plasma(float req)
+ if (self.tur_head.frame > 5)
+ self.tur_head.frame = 0;
+}
+METHOD(PlasmaTurret, tr_setup, void(PlasmaTurret this, entity it))
{
- switch(req)
- {
- case TR_SETUP:
- {
- return true;
- }
- case TR_PRECACHE:
- {
- return true;
- }
- }
+ it.ammo_flags = TFL_AMMO_ENERGY | TFL_AMMO_RECHARGE | TFL_AMMO_RECIEVE;
+ it.damage_flags |= TFL_DMG_HEADSHAKE;
+ it.firecheck_flags |= TFL_FIRECHECK_AFF;
+ it.aim_flags = TFL_AIM_LEAD | TFL_AIM_SHOTTIMECOMPENSATE | TFL_AIM_SPLASH;
- return true;
+ turret_do_updates(it);
}
-#endif // CSQC
-#endif // REGISTER_TURRET
+#endif
+#endif