-#ifndef TUR_PLASMA_H
-#define TUR_PLASMA_H
+#ifndef TURRET_PLASMA_H
+#define TURRET_PLASMA_H
+
+#include "plasma_weapon.qc"
CLASS(PlasmaTurret, Turret)
/* spawnflags */ ATTRIB(PlasmaTurret, spawnflags, int, TUR_FLAG_SPLASH | TUR_FLAG_MEDPROJ | TUR_FLAG_PLAYER);
/* mins */ ATTRIB(PlasmaTurret, mins, vector, '-32 -32 0');
/* maxs */ ATTRIB(PlasmaTurret, maxs, vector, '32 32 64');
/* modelname */ ATTRIB(PlasmaTurret, mdl, string, "base.md3");
-/* model */ ATTRIB(PlasmaTurret, model, string, strzone(strcat("models/turrets/", this.mdl)));
-/* head_model */ ATTRIB(PlasmaTurret, head_model, string, strzone(strcat("models/turrets/", "plasma.md3")));
+/* model */ ATTRIB_STRZONE(PlasmaTurret, model, string, strcat("models/turrets/", this.mdl));
+/* head_model */ ATTRIB_STRZONE(PlasmaTurret, head_model, string, strcat("models/turrets/", "plasma.md3"));
/* netname */ ATTRIB(PlasmaTurret, netname, string, "plasma");
/* fullname */ ATTRIB(PlasmaTurret, turret_name, string, _("Plasma Cannon"));
+ ATTRIB(PlasmaTurret, m_weapon, Weapon, WEP_PLASMA);
ENDCLASS(PlasmaTurret)
-
REGISTER_TURRET(PLASMA, NEW(PlasmaTurret));
-CLASS(PlasmaAttack, PortoLaunch)
-/* flags */ ATTRIB(PlasmaAttack, spawnflags, int, WEP_TYPE_OTHER);
-/* impulse */ ATTRIB(PlasmaAttack, impulse, int, 5);
-/* refname */ ATTRIB(PlasmaAttack, netname, string, "turret_plasma");
-/* wepname */ ATTRIB(PlasmaAttack, message, string, _("Plasma"));
-ENDCLASS(PlasmaAttack)
-REGISTER_WEAPON(PLASMA, NEW(PlasmaAttack));
-
#endif
#ifdef IMPLEMENTATION
+#include "plasma_weapon.qc"
+
#ifdef SVQC
-void turret_initparams(entity tur);
-METHOD(PlasmaAttack, wr_think, bool(entity thiswep, bool fire1, bool fire2)) {
- SELFPARAM();
- bool isPlayer = IS_PLAYER(self);
- if (fire1)
- if (!isPlayer || weapon_prepareattack(false, WEP_CVAR_PRI(electro, refire))) {
- if (isPlayer) {
- turret_initparams(self);
- W_SetupShot_Dir(self, v_forward, false, 0, W_Sound("electro_fire"), CH_WEAPON_B, 0);
- self.tur_shotdir_updated = w_shotdir;
- self.tur_shotorg = w_shotorg;
- self.tur_head = self;
- weapon_thinkf(WFRAME_FIRE1, WEP_CVAR_PRI(electro, animtime), w_ready);
- }
- entity missile = turret_projectile(SND(HAGAR_FIRE), 1, 0, DEATH_TURRET_PLASMA, PROJECTILE_ELECTRO_BEAM, true, true);
- missile.missile_flags = MIF_SPLASH;
- Send_Effect(EFFECT_BLASTER_MUZZLEFLASH, self.tur_shotorg, self.tur_shotdir_updated * 1000, 1);
- }
- return true;
+spawnfunc(turret_plasma) { if (!turret_initialize(TUR_PLASMA)) remove(self); }
+
+METHOD(PlasmaTurret, tr_attack, void(PlasmaTurret this))
+{
+ if(g_instagib)
+ {
+ FireRailgunBullet (self.tur_shotorg, self.tur_shotorg + self.tur_shotdir_updated * MAX_SHOT_DISTANCE, 10000000000,
+ 800, 0, 0, 0, 0, DEATH_TURRET_PLASMA.m_id);
+
+ Send_Effect(EFFECT_VORTEX_MUZZLEFLASH, self.tur_shotorg, self.tur_shotdir_updated * 1000, 1);
+
+ // teamcolor / hit beam effect
+ vector v = WarpZone_UnTransformOrigin(WarpZone_trace_transform, trace_endpos);
+ WarpZone_TrailParticles(world, particleeffectnum(EFFECT_VAPORIZER(self.team)), self.tur_shotorg, v);
+ }
+ else
+ {
+ SUPER(PlasmaTurret).tr_attack(this);
+ }
+ if (self.tur_head.frame == 0)
+ self.tur_head.frame = 1;
}
+METHOD(PlasmaTurret, tr_think, void(PlasmaTurret thistur))
+{
+ if (self.tur_head.frame != 0)
+ self.tur_head.frame = self.tur_head.frame + 1;
-void spawnfunc_turret_plasma() { SELFPARAM(); if(!turret_initialize(TUR_PLASMA.m_id)) remove(self); }
-
- METHOD(PlasmaTurret, tr_attack, void(PlasmaTurret thistur))
- {
- if(g_instagib)
- {
- FireRailgunBullet (self.tur_shotorg, self.tur_shotorg + self.tur_shotdir_updated * MAX_SHOT_DISTANCE, 10000000000,
- 800, 0, 0, 0, 0, DEATH_TURRET_PLASMA);
-
- Send_Effect(EFFECT_VORTEX_MUZZLEFLASH, self.tur_shotorg, self.tur_shotdir_updated * 1000, 1);
-
- // teamcolor / hit beam effect
- vector v = WarpZone_UnTransformOrigin(WarpZone_trace_transform, trace_endpos);
- WarpZone_TrailParticles(world, particleeffectnum(EFFECT_VAPORIZER(self.team)), self.tur_shotorg, v);
- }
- else
- {
- Weapon wep = WEP_PLASMA;
- wep.wr_think(wep, true, false);
- }
- if (self.tur_head.frame == 0)
- self.tur_head.frame = 1;
- }
- METHOD(PlasmaTurret, tr_think, bool(PlasmaTurret thistur))
- {
- if (self.tur_head.frame != 0)
- self.tur_head.frame = self.tur_head.frame + 1;
-
- if (self.tur_head.frame > 5)
- self.tur_head.frame = 0;
-
- return true;
- }
- METHOD(PlasmaTurret, tr_death, bool(PlasmaTurret thistur))
- {
- return true;
- }
- METHOD(PlasmaTurret, tr_setup, bool(PlasmaTurret thistur))
- {
- self.ammo_flags = TFL_AMMO_ENERGY | TFL_AMMO_RECHARGE | TFL_AMMO_RECIEVE;
- self.damage_flags |= TFL_DMG_HEADSHAKE;
- self.firecheck_flags |= TFL_FIRECHECK_AFF;
- self.aim_flags = TFL_AIM_LEAD | TFL_AIM_SHOTTIMECOMPENSATE | TFL_AIM_SPLASH;
-
- turret_do_updates(self);
-
- return true;
- }
- METHOD(PlasmaTurret, tr_precache, bool(PlasmaTurret thistur))
- {
- return true;
- }
-
-#endif // SVQC
-#ifdef CSQC
- METHOD(PlasmaTurret, tr_setup, bool(PlasmaTurret thistur))
- {
- return true;
- }
- METHOD(PlasmaTurret, tr_precache, bool(PlasmaTurret thistur))
- {
- return true;
- }
+ if (self.tur_head.frame > 5)
+ self.tur_head.frame = 0;
+}
+METHOD(PlasmaTurret, tr_setup, void(PlasmaTurret this, entity it))
+{
+ it.ammo_flags = TFL_AMMO_ENERGY | TFL_AMMO_RECHARGE | TFL_AMMO_RECIEVE;
+ it.damage_flags |= TFL_DMG_HEADSHAKE;
+ it.firecheck_flags |= TFL_FIRECHECK_AFF;
+ it.aim_flags = TFL_AIM_LEAD | TFL_AIM_SHOTTIMECOMPENSATE | TFL_AIM_SPLASH;
+
+ turret_do_updates(it);
+}
-#endif // CSQC
-#endif // REGISTER_TURRET
+#endif
+#endif