]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/turrets/turret/plasma_weapon.qc
Transifex autosync
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / turrets / turret / plasma_weapon.qc
index 65e182be387b25781eef23f05f1a166f70ab67d2..de53de98407a8c75fad8dcdc699d6cf9c5e0ba11 100644 (file)
@@ -1,17 +1,4 @@
-#ifndef TURRET_PLASMA_WEAPON_H
-#define TURRET_PLASMA_WEAPON_H
-
-CLASS(PlasmaAttack, PortoLaunch)
-/* flags     */ ATTRIB(PlasmaAttack, spawnflags, int, WEP_TYPE_OTHER | WEP_FLAG_HIDDEN | WEP_FLAG_MUTATORBLOCKED);
-/* impulse   */ ATTRIB(PlasmaAttack, impulse, int, 5);
-/* refname   */ ATTRIB(PlasmaAttack, netname, string, "turret_plasma");
-/* wepname   */ ATTRIB(PlasmaAttack, m_name, string, _("Plasma"));
-ENDCLASS(PlasmaAttack)
-REGISTER_WEAPON(PLASMA, NEW(PlasmaAttack));
-
-#endif
-
-#ifdef IMPLEMENTATION
+#include "plasma_weapon.qh"
 
 #ifdef SVQC
 SOUND(PlasmaAttack_FIRE, W_Sound("electro_fire"));
@@ -21,18 +8,16 @@ METHOD(PlasmaAttack, wr_think, void(entity thiswep, entity actor, .entity weapon
        if (!isPlayer || weapon_prepareattack(thiswep, actor, weaponentity, false, WEP_CVAR_PRI(electro, refire))) {
                if (isPlayer) {
             turret_initparams(actor);
-            W_SetupShot_Dir(actor, v_forward, false, 0, SND(PlasmaAttack_FIRE), CH_WEAPON_B, 0);
+            W_SetupShot_Dir(actor, weaponentity, v_forward, false, 0, SND_PlasmaAttack_FIRE, CH_WEAPON_B, 0, DEATH_TURRET_PLASMA.m_id);
             actor.tur_shotdir_updated = w_shotdir;
             actor.tur_shotorg = w_shotorg;
             actor.tur_head = actor;
             weapon_thinkf(actor, weaponentity, WFRAME_FIRE1, WEP_CVAR_PRI(electro, animtime), w_ready);
         }
-        entity missile = turret_projectile(SND(HAGAR_FIRE), 1, 0, DEATH_TURRET_PLASMA.m_id, PROJECTILE_ELECTRO_BEAM, true, true);
+        entity missile = turret_projectile(actor, SND_HAGAR_FIRE, 1, 0, DEATH_TURRET_PLASMA.m_id, PROJECTILE_ELECTRO_BEAM, true, true);
         missile.missile_flags = MIF_SPLASH;
         Send_Effect(EFFECT_BLASTER_MUZZLEFLASH, actor.tur_shotorg, actor.tur_shotdir_updated * 1000, 1);
        }
 }
 
 #endif
-
-#endif