-#ifndef TURRET_TESLA_WEAPON_H
-#define TURRET_TESLA_WEAPON_H
-
-CLASS(TeslaCoilTurretAttack, PortoLaunch)
-/* flags */ ATTRIB(TeslaCoilTurretAttack, spawnflags, int, WEP_TYPE_OTHER | WEP_FLAG_HIDDEN);
-/* impulse */ ATTRIB(TeslaCoilTurretAttack, impulse, int, 9);
-/* refname */ ATTRIB(TeslaCoilTurretAttack, netname, string, "turret_tesla");
-/* wepname */ ATTRIB(TeslaCoilTurretAttack, message, string, _("Tesla Coil"));
-ENDCLASS(TeslaCoilTurretAttack)
-REGISTER_WEAPON(TESLA, NEW(TeslaCoilTurretAttack));
-
-#endif
+#include "tesla_weapon.qh"
#ifdef IMPLEMENTATION
#ifdef SVQC
-entity toast(entity from, float range, float damage);
-METHOD(TeslaCoilTurretAttack, wr_think, bool(entity thiswep, bool fire1, bool fire2)) {
- SELFPARAM();
- bool isPlayer = IS_PLAYER(self);
- if (fire1)
- if (!isPlayer || weapon_prepareattack(false, WEP_CVAR_PRI(electro, refire))) {
+entity toast(entity actor, entity from, float range, float damage);
+SOUND(TeslaCoilTurretAttack_FIRE, W_Sound("electro_fire"));
+METHOD(TeslaCoilTurretAttack, wr_think, void(entity thiswep, entity actor, .entity weaponentity, int fire)) {
+ bool isPlayer = IS_PLAYER(actor);
+ if (fire & 1)
+ if (!isPlayer || weapon_prepareattack(thiswep, actor, weaponentity, false, WEP_CVAR_PRI(electro, refire))) {
if (isPlayer) {
- turret_initparams(self);
- W_SetupShot_Dir(self, v_forward, false, 0, W_Sound("electro_fire"), CH_WEAPON_B, 0);
- self.tur_shotdir_updated = w_shotdir;
- self.tur_shotorg = w_shotorg;
- self.tur_head = self;
- weapon_thinkf(WFRAME_FIRE1, WEP_CVAR_PRI(electro, animtime), w_ready);
+ turret_initparams(actor);
+ W_SetupShot_Dir(actor, weaponentity, v_forward, false, 0, SND_TeslaCoilTurretAttack_FIRE, CH_WEAPON_B, 0);
+ actor.tur_shotdir_updated = w_shotdir;
+ actor.tur_shotorg = w_shotorg;
+ actor.tur_head = actor;
+ weapon_thinkf(actor, weaponentity, WFRAME_FIRE1, WEP_CVAR_PRI(electro, animtime), w_ready);
}
- float d = self.shot_dmg;
- float r = self.target_range;
+ float d = actor.shot_dmg;
+ float r = actor.target_range;
entity e = spawn();
- setorigin(e,self.tur_shotorg);
+ setorigin(e, actor.tur_shotorg);
- self.target_validate_flags = TFL_TARGETSELECT_PLAYERS | TFL_TARGETSELECT_MISSILES | TFL_TARGETSELECT_RANGELIMITS | TFL_TARGETSELECT_TEAMCHECK;
+ actor.target_validate_flags = TFL_TARGETSELECT_PLAYERS | TFL_TARGETSELECT_MISSILES | TFL_TARGETSELECT_RANGELIMITS | TFL_TARGETSELECT_TEAMCHECK;
- entity t = toast(e,r,d);
- remove(e);
+ entity t = toast(actor, e,r,d);
+ delete(e);
- if (t == NULL) return true;
+ if (t == NULL) return;
- self.target_validate_flags = TFL_TARGETSELECT_PLAYERS | TFL_TARGETSELECT_MISSILES | TFL_TARGETSELECT_TEAMCHECK;
+ actor.target_validate_flags = TFL_TARGETSELECT_PLAYERS | TFL_TARGETSELECT_MISSILES | TFL_TARGETSELECT_TEAMCHECK;
- self.attack_finished_single = time + self.shot_refire;
+ actor.attack_finished_single[0] = time + actor.shot_refire;
for (int i = 0; i < 10; ++i) {
d *= 0.75;
r *= 0.85;
- t = toast(t, r, d);
- if (t == world) break;
+ t = toast(actor, t, r, d);
+ if (t == NULL) break;
}
- e = findchainfloat(railgunhit, 1);
- while (e) {
- e.railgunhit = 0;
- e = e.chain;
- }
-
+ FOREACH_ENTITY_FLOAT(railgunhit, 1,
+ {
+ it.railgunhit = 0;
+ });
}
- return true;
}
-entity toast(entity from, float range, float damage)
-{SELFPARAM();
+entity toast(entity actor, entity from, float range, float damage)
+{
entity e;
- entity etarget = world;
+ entity etarget = NULL;
float d,dd;
float r;
{
if ((e.railgunhit != 1) && (e != from))
{
- r = turret_validate_target(self,e,self.target_validate_flags);
+ r = turret_validate_target(actor,e,actor.target_validate_flags);
if (r > 0)
{
traceline(from.origin,0.5 * (e.absmin + e.absmax),MOVE_WORLDONLY,from);
if (etarget)
{
te_csqc_lightningarc(from.origin,etarget.origin);
- Damage(etarget, self, self, damage, DEATH_TURRET_TESLA, etarget.origin, '0 0 0');
+ Damage(etarget, actor, actor, damage, DEATH_TURRET_TESLA.m_id, etarget.origin, '0 0 0');
etarget.railgunhit = 1;
}