float d = actor.shot_dmg;
float r = actor.target_range;
entity e = spawn();
- setorigin(e,actor.tur_shotorg);
+ setorigin(e, actor.tur_shotorg);
actor.target_validate_flags = TFL_TARGETSELECT_PLAYERS | TFL_TARGETSELECT_MISSILES | TFL_TARGETSELECT_RANGELIMITS | TFL_TARGETSELECT_TEAMCHECK;